Difference between revisions of "Sector1/Engema"

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(New page: {{System|Name=Engema|Sector=1|System=87|XPos=244|YPos=92|Location=near the two o'clock edge|Government=7|Economy=4|Techlevel=8|Population=4|Inhabitants=Black Slimy Lizards|Productivity=211...)
 
(The Traders Almanach)
 
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{{PricelistEconomy4|FursNote=Engeman Esst-fleeces}}
 
{{PricelistEconomy4|FursNote=Engeman Esst-fleeces}}
 
== OXPs ==
 
== OXPs ==
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=== Galactic Navy ===
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[[Image:Sector1 Navy Sector Command 13 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 13|Navy Command Station 13]] in [[Sector1/Inines|Inines]]. ([[Galactic Navy OXP]])
 
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===
If there is not much room left in your ship, this is my advice to you: Fill your ship with Engeman Esst-fleeces and transport them either to Bierle, as this is the best you can get here, or to Orso, which is third rank here. Somewhere in the middle between them is to haul memory chips to Teveri.
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{{QuoteText|Text=If there is not much room left in your ship, this is my advice to you: Fill your ship with Engeman Esst-fleeces and transport them either to Bierle, as this is the best you can get here, or to Orso, which is third rank here. Somewhere in the middle between them is to haul memory chips to Teveri.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:87)}}
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:87</div>
 
 
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Latest revision as of 07:14, 6 November 2009

Logo64 CorporateState.png Engema Logo64 MainlyAgricultural.png
Logo TL8.png
GalCat ID: 1:87
Location: 244,92 near the two o'clock edge of GalSector 1
Government: Corporate State
Economy: Mainly Agricultural
Technology Level: 8
Population: 4 Billion
(Black Slimy Lizards)
Productivity: 21120 MCr
Planet Radius: 3572km
Location of Engema in Sector 1
Sector1Overview.png
MicroCircle.png
The world Engema is beset by a evil disease.
Old Galactic Catalogue Entry for 1:87 (Engema)

Witchspace Routes

There are 3 direct Witchspace Routes from/to Engema:

Destination Distance Gov. Eco. TL Pop. Prod
Orso 2.8 LY 2Logo64 MultiGovernment.png 1Logo64 AverageIndustrial.png 09Logo TL9s.png 3.6 Bln. 01555215552 MCr
Teveri 4.4 LY 7Logo64 CorporateState.png 6Logo64 AverageAgricultural.png 09Logo TL9s.png 4.6 Bln. 01619216192 MCr
Bierle 6.8 LY 5Logo64 Confederacy.png 0Logo64 RichIndustrial.png 12Logo TL12s.png 5.0 Bln. 03600036000 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 4.4 4.5 4.8 14 14.5 15 100.0%
Textiles 6.4 6.9 7.6 14 15.5 17 100.0%
Radioactives 21.2 22.5 24.0 14 17.5 21 100.0%
Slaves 8.0 14.2 20.4 0 11.0 21 65.6%
Liquor/Wines 25.2 28.1 31.2 15 22.5 30 100.0%
Luxuries 91.2 91.8 92.4 22 23.5 25 100.0%
Narcotics 38.0 62.0 86.0 0 8.0 12 12.5%
Computers 84.0 84.6 85.2 0 2.0 3 75.0%
Machinery 56.4 57.7 59.2 16 19.5 23 100.0%
Alloys 32.8 39.0 45.2 13 28.5 44 100.0%
Firearms 70.4 71.8 73.2 0 0.0 0 0.0%
Furs 56.0 68.6 81.2 0 32.0 63 98.4% Engeman Esst-fleeces
Minerals 11.2 11.7 12.4 57 58.5 60 100.0%
Gold 37.2 38.6 40.0 6 9.5 13 100.0%
Platinum 65.2 71.4 77.6 0 17.0 63 96.8%
Gem-Stones 16.4 19.4 22.4 0 7.0 13 81.2%
Alien Items 45.2 46.6 48.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 13 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 13 in Inines. (Galactic Navy OXP)

Fiction

The Traders Almanach

If there is not much room left in your ship, this is my advice to you: Fill your ship with Engeman Esst-fleeces and transport them either to Bierle, as this is the best you can get here, or to Orso, which is third rank here. Somewhere in the middle between them is to haul memory chips to Teveri.
(Excerpt from: The Traders Almanach entry for 1:87)