Difference between revisions of "Sector1/Inleus"
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(New page: {{System|Name=Inleus|Sector=1|System=22|XPos=186|YPos=26|Location=near the one o'clock edge|Government=6|Economy=2|Techlevel=11|Population=4.9|Inhabitants=Harmless Slimy Rodents|Productivi...) |
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{{LocalAreaMapHeader|Name=Inleus|Sector=1|X=186|Y=26|Radius=5}}{{LocalAreaMapEntry|Name=Cebetela|RX=8|RY=-15|Radius=4}}{{LocalAreaMapEntry|Name=Velete|RX=9|RY=13|Radius=4}}{{LocalAreaMapEntry|Name=Beor|RX=11|RY=-13|Radius=3}}{{LocalAreaMapEntry|Name=Anerbe|RX=13|RY=-12|Radius=4}}{{LocalAreaMapEntry|Name=Anlere|RX=-9|RY=27|Radius=4}}{{LocalAreaMapEntry|Name=Gerete|RX=-15|RY=6|Radius=4}}{{LocalAreaMapEntry|Name=Tiquat|RX=5|RY=9|Radius=4}}{{LocalAreaMapEntry|Name=Qurave|RX=13|RY=24|Radius=4}}{{LocalAreaMapFooter}} | {{LocalAreaMapHeader|Name=Inleus|Sector=1|X=186|Y=26|Radius=5}}{{LocalAreaMapEntry|Name=Cebetela|RX=8|RY=-15|Radius=4}}{{LocalAreaMapEntry|Name=Velete|RX=9|RY=13|Radius=4}}{{LocalAreaMapEntry|Name=Beor|RX=11|RY=-13|Radius=3}}{{LocalAreaMapEntry|Name=Anerbe|RX=13|RY=-12|Radius=4}}{{LocalAreaMapEntry|Name=Anlere|RX=-9|RY=27|Radius=4}}{{LocalAreaMapEntry|Name=Gerete|RX=-15|RY=6|Radius=4}}{{LocalAreaMapEntry|Name=Tiquat|RX=5|RY=9|Radius=4}}{{LocalAreaMapEntry|Name=Qurave|RX=13|RY=24|Radius=4}}{{LocalAreaMapFooter}} | ||
== Trade == | == Trade == | ||
| − | {{PricelistEconomy2|FirearmsNote=Inleusian 'Ge-guns'}} | + | {{PricelistEconomy2|FirearmsNote=Inleusian 'Ge-guns'|FursNote=Inleusian spotted wolf pelts}} |
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== OXPs == | == OXPs == | ||
| + | |||
| + | === Galactic Navy === | ||
| + | [[Image:Sector1 Navy Sector Command 11 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 11|Navy Command Station 11]] in [[Sector1/Aerater|Aerater]]. ([[Galactic Navy OXP]]) | ||
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== Fiction == | == Fiction == | ||
=== The Traders Almanach === | === The Traders Almanach === | ||
| − | If there is not much room left in your ship, this is my advice to you: | + | {{QuoteText|Text=If there is not much room left in your ship, this is my advice to you: You can't make a mistake with buying memory banks here. You've got the choice to move them to Velete - they give you a decent 27.0 creds profit for each ton -, with Anerbe being the second choice in destinations and Beor or Anlere last. The Inleusian spotted wolf pelts make quite an addition to anyones home.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:22)}} |
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<div style="clear:both"></div> | <div style="clear:both"></div> | ||
Latest revision as of 21:32, 2 November 2009
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| The world Inleus is most famous for the Inleusian spotted wolf. |
| Old Galactic Catalogue Entry for 1:22 (Inleus) |
Witchspace Routes
There are 8 direct Witchspace Routes from/to Inleus:
|
Trade
| Item | Price | Quantity | Avail- ability |
Annotations | ||||
| Min | Avg | Max | Min | Avg | Max | |||
| Food | 6.0 | 6.2 | 6.4 | 10 | 10.5 | 11 | 100.0% | |
| Textiles | 7.2 | 7.8 | 8.4 | 12 | 13.5 | 15 | 100.0% | |
| Radioactives | 23.6 | 25.0 | 26.4 | 8 | 11.5 | 15 | 100.0% | |
| Slaves | 12.0 | 18.2 | 24.4 | 0 | 6.0 | 11 | 34.3% | |
| Liquor/Wines | 29.2 | 32.1 | 35.2 | 5 | 12.5 | 20 | 100.0% | |
| Luxuries | 84.8 | 85.3 | 86.0 | 38 | 39.5 | 41 | 100.0% | |
| Narcotics | 14.8 | 38.8 | 62.8 | 0 | 30.8 | 62 | 56.2% | |
| Computers | 72.8 | 73.4 | 74.0 | 28 | 29.5 | 31 | 100.0% | |
| Machinery | 51.6 | 53.0 | 54.4 | 28 | 31.5 | 35 | 100.0% | |
| Alloys | 32.0 | 38.1 | 44.4 | 15 | 30.5 | 46 | 100.0% | |
| Firearms | 60.0 | 61.3 | 62.8 | 3 | 6.5 | 10 | 100.0% | Inleusian 'Ge-guns' |
| Furs | 63.2 | 75.8 | 88.4 | 0 | 23.0 | 45 | 70.3% | Inleusian spotted wolf pelts |
| Minerals | 12.0 | 12.6 | 13.2 | 55 | 56.5 | 58 | 100.0% | |
| Gold | 38.0 | 39.3 | 40.8 | 4 | 7.5 | 11 | 100.0% | |
| Platinum | 66.8 | 73.0 | 79.2 | 0 | 21.1 | 63 | 96.8% | |
| Gem-Stones | 17.2 | 20.1 | 23.2 | 0 | 6.0 | 11 | 68.7% | |
| Alien Items | 33.2 | 34.6 | 36.0 | 0 | 0.0 | 0 | 0.0% | |
| Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. | ||||||||
OXPs
This system falls under the responsibility of the Navy Command Station 11 in Aerater. (Galactic Navy OXP)
Fiction
The Traders Almanach
| If there is not much room left in your ship, this is my advice to you: You can't make a mistake with buying memory banks here. You've got the choice to move them to Velete - they give you a decent 27.0 creds profit for each ton -, with Anerbe being the second choice in destinations and Beor or Anlere last. The Inleusian spotted wolf pelts make quite an addition to anyones home. |
| (Excerpt from: The Traders Almanach entry for 1:22) |



