Difference between revisions of "Oolite JavaScript Reference: Station"
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m (Oolite/Development/Scripting/Class/Station moved to Oolite JavaScript Reference: Station: No longer draft.) |
(→<code>hasNPCTraffic</code>) |
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== Properties == | == Properties == | ||
=== <code>hasNPCTraffic</code> === | === <code>hasNPCTraffic</code> === | ||
− | ''' | + | '''hasNPCTraffic''' : Boolean (read/write) |
If <code>true</code>, the station has associated non-player traffic, such as shuttles, patrol ships and scavengers. Corresponds to the <code>has_npc_traffic</code> ''[[shipdata.plist#has_npc_traffic|shipdata.plist]]'' key. | If <code>true</code>, the station has associated non-player traffic, such as shuttles, patrol ships and scavengers. Corresponds to the <code>has_npc_traffic</code> ''[[shipdata.plist#has_npc_traffic|shipdata.plist]]'' key. | ||
Revision as of 13:04, 1 February 2008
Prototype: Ship
This class was added in Oolite test release 1.70.
The Station
class is an Entity
representing a station or carrier (i.e., a ship with a docking port). A Station
has all the properties and methods of a Ship
, and some others.
Properties
hasNPCTraffic
hasNPCTraffic : Boolean (read/write)
If true
, the station has associated non-player traffic, such as shuttles, patrol ships and scavengers. Corresponds to the has_npc_traffic
shipdata.plist key.
isMainStation
isMainStation : Boolean (read-only)
true
if the station is the main station of the system, false
otherwise.