Difference between revisions of "SafetyCatch"
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− | + | === Overview === | |
− | + | If you ever dropped a Q-Bomb accidentally when you wanted to launch a missile (!!) then this equipment is for you. | |
− | + | All mines will be replaced by a "mine in safety" rectangle on your HUD if this catch is in "safe state". | |
− | + | Prime the "Mine Safety Catch" equipment, selecting it with Shift+N. Then press the mode key (b) to "arm" your mines. Press it again for safety. | |
− | + | The activate (n) key launches the first available missile and surely not a bomb. This allows setting a fast activation key for this equipment and fire a missile to your target without risking a bomb drop regardless of the catch not being in the "safe" position. | |
+ | Safety Catch defends Q-Bombs only by default. | ||
+ | |||
+ | If you use custom mines from OXPs then you can enable the handling of these in safetycatch.js by setting the SafetyCatchQMineOnly variable to false, but this part of the code has caused problems to a player (awarded more mines than previously bought!). I could not fix it due to not being able to reproduce it: so be wise and report this problem if you also get it! | ||
+ | |||
+ | Cost: 20.0₢ | ||
+ | Techlevel: 1 | ||
=== Dependencies === | === Dependencies === | ||
Oolite v1.77 or later. | Oolite v1.77 or later. | ||
− | |||
− | |||
− | |||
=== License === | === License === | ||
− | This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version | + | This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. |
If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite@gmail.com. | If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite@gmail.com. | ||
+ | |||
+ | === Download === | ||
+ | Downloadable through the in-game [[Expansions Manger]] ''or'' | ||
+ | *Download it from [https://app.box.com/s/t7vnj3kfinbpc7m1twy3 here]. | ||
+ | *[[Media:SafetyCatch_1.3.oxz|SafetyCatch_1.3.oxz]] (downloaded {{#downloads:SafetyCatch_1.3.oxz}} times). | ||
+ | *[[Media:SafetyCatch_1.2.oxz|SafetyCatch_1.2.oxz]] (downloaded {{#downloads:SafetyCatch_1.2.oxz}} times). | ||
=== Changelog === | === Changelog === | ||
+ | 2015.05.15. v1.3 Fast Activation key now launches a missile. | ||
+ | The arm-disarm mines feature transferred to the (b) mode key. | ||
+ | 2014.01.04. v1.2 Fixed problems reported by ffutures. | ||
+ | 2013.12.27. v1.1 Cost raised to 20₢. | ||
2013.12.26. v1.0 Initial release. | 2013.12.26. v1.0 Initial release. | ||
− | |||
− | |||
− | |||
===Quick Facts=== | ===Quick Facts=== | ||
{{OXPLevel|0}}{{Infobox OXPb| title = SafetyCatch | {{OXPLevel|0}}{{Infobox OXPb| title = SafetyCatch | ||
− | |version = 1. | + | |version = 1.3 |
− | |release = | + | |release = 2015-05-15 |
|features = Mine Safety Catch | |features = Mine Safety Catch | ||
− | |license = CC BY-NC-SA | + | |license = CC BY-NC-SA 4 |
|category = Equipment OXPs | |category = Equipment OXPs | ||
|author = [[User:Norby|Norby]] | |author = [[User:Norby|Norby]] | ||
|download = [[https://www.box.com/s/t7vnj3kfinbpc7m1twy3|Download]] | |download = [[https://www.box.com/s/t7vnj3kfinbpc7m1twy3|Download]] | ||
− | |feedback = [ | + | |feedback = [https://bb.oolite.space/viewtopic.php?f=4&t=16179 BB-Link] |
}} | }} |
Latest revision as of 07:47, 18 March 2024
Overview
If you ever dropped a Q-Bomb accidentally when you wanted to launch a missile (!!) then this equipment is for you.
All mines will be replaced by a "mine in safety" rectangle on your HUD if this catch is in "safe state".
Prime the "Mine Safety Catch" equipment, selecting it with Shift+N. Then press the mode key (b) to "arm" your mines. Press it again for safety.
The activate (n) key launches the first available missile and surely not a bomb. This allows setting a fast activation key for this equipment and fire a missile to your target without risking a bomb drop regardless of the catch not being in the "safe" position.
Safety Catch defends Q-Bombs only by default.
If you use custom mines from OXPs then you can enable the handling of these in safetycatch.js by setting the SafetyCatchQMineOnly variable to false, but this part of the code has caused problems to a player (awarded more mines than previously bought!). I could not fix it due to not being able to reproduce it: so be wise and report this problem if you also get it!
Cost: 20.0₢ Techlevel: 1
Dependencies
Oolite v1.77 or later.
License
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite@gmail.com.
Download
Downloadable through the in-game Expansions Manger or
- Download it from here.
- SafetyCatch_1.3.oxz (downloaded 7821 times).
- SafetyCatch_1.2.oxz (downloaded 1270 times).
Changelog
2015.05.15. v1.3 Fast Activation key now launches a missile. The arm-disarm mines feature transferred to the (b) mode key. 2014.01.04. v1.2 Fixed problems reported by ffutures. 2013.12.27. v1.1 Cost raised to 20₢. 2013.12.26. v1.0 Initial release.
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
1.3 | 2015-05-15 | CC BY-NC-SA 4 | Mine Safety Catch | Equipment OXPs | Norby | BB-Link |