Difference between revisions of "Sector8/Istixeti"

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{{WitchspaceEntry|Name=Onisain|Sector=8|System=60|Distance=1.6|Government=7|Economy=4|Techlevel=9|Population=4.4|Productivity=23232|Routes=}}
 
{{WitchspaceEntry|Name=Onisain|Sector=8|System=60|Distance=1.6|Government=7|Economy=4|Techlevel=9|Population=4.4|Productivity=23232|Routes=}}
 
{{WitchspaceEntry|Name=Usreinxe|Sector=8|System=71|Distance=3.2|Government=6|Economy=7|Techlevel=5|Population=3.0|Productivity=7200|Routes=}}
 
{{WitchspaceEntry|Name=Usreinxe|Sector=8|System=71|Distance=3.2|Government=6|Economy=7|Techlevel=5|Population=3.0|Productivity=7200|Routes=}}
{{WitchspaceEntry|Name=Edtetiin|Sector=8|System=94|Distance=6.4|Government=2|Economy=1|Techlevel=9|Population=3.6|Productivity=15552|Routes=}}
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{{WitchspaceEntry|Name=Edtetiin|Sector=8|System=94|Distance=6|Government=2|Economy=1|Techlevel=9|Population=3.6|Productivity=15552|Routes=}}
 
{{WitchspaceEntry|Name=Tetete|Sector=8|System=106|Distance=4.8|Government=1|Economy=6|Techlevel=6|Population=3.4|Productivity=4480|Routes=}}
 
{{WitchspaceEntry|Name=Tetete|Sector=8|System=106|Distance=4.8|Government=1|Economy=6|Techlevel=6|Population=3.4|Productivity=4480|Routes=}}
 
{{WitchspaceEntry|Name=Birare|Sector=8|System=155|Distance=3.6|Government=7|Economy=3|Techlevel=11|Population=5.1|Productivity=31416|Routes=}}
 
{{WitchspaceEntry|Name=Birare|Sector=8|System=155|Distance=3.6|Government=7|Economy=3|Techlevel=11|Population=5.1|Productivity=31416|Routes=}}

Latest revision as of 10:14, 7 December 2017

Logo64 Anarchy.png Istixeti Logo64 AverageAgricultural.png
Logo TL3.png
GalCat ID: 8:111
Location: 13,76 of GalSector 8
Government: Anarchy
Economy: Average Agricultural
Technology Level: 3
Population: 2.1 Billion
(Human Colonists)
Productivity: 1920 MCr
Planet Radius: 6157km
Location of Istixeti in Sector 8
Sector8Overview.png
MicroCircle.png
The planet Istixeti is reasonably noted for its fabulous goat soup and mud tennis.
Old Galactic Catalogue Entry for 8:111 (Istixeti)

Witchspace Routes

There are 10 direct Witchspace Routes from/to Istixeti:

Destination Distance Gov. Eco. TL Pop. Prod
Aarzari 5.6 LY 4Logo64 Communism.png 0Logo64 RichIndustrial.png 12Logo TL12s.png 4.9 Bln. 03136031360 MCr
Onisain 1.6 LY 7Logo64 CorporateState.png 4Logo64 MainlyAgricultural.png 09Logo TL9s.png 4.4 Bln. 02323223232 MCr
Usreinxe 3.2 LY 6Logo64 Democracy.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 3.0 Bln. 0072007200 MCr
Edtetiin 6 LY 2Logo64 MultiGovernment.png 1Logo64 AverageIndustrial.png 09Logo TL9s.png 3.6 Bln. 01555215552 MCr
Tetete 4.8 LY 1Logo64 Feudal.png 6Logo64 AverageAgricultural.png 06Logo TL6s.png 3.4 Bln. 0044804480 MCr
Birare 3.6 LY 7Logo64 CorporateState.png 3Logo64 MainlyIndustrial.png 11Logo TL11s.png 5.1 Bln. 03141631416 MCr
Bibirale 4.4 LY 7Logo64 CorporateState.png 1Logo64 AverageIndustrial.png 13Logo TL13s.png 5.7 Bln. 04514445144 MCr
Maabile 4.0 LY 6Logo64 Democracy.png 0Logo64 RichIndustrial.png 11Logo TL11s.png 4.7 Bln. 03760037600 MCr
Didilaer 5.2 LY 7Logo64 CorporateState.png 4Logo64 MainlyAgricultural.png 10Logo TL10s.png 4.8 Bln. 02534425344 MCr
Xeoresce 5.6 LY 5Logo64 Confederacy.png 0Logo64 RichIndustrial.png 13Logo TL13s.png 5.4 Bln. 03888038880 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.8 3.0 3.2 18 18.5 19 100.0%
Textiles 5.6 6.1 6.8 16 17.5 19 100.0%
Radioactives 18.8 20.2 21.6 20 23.5 27 100.0%
Slaves 4.0 10.2 16.4 0 16.0 31 96.8%
Liquor/Wines 21.2 24.1 27.2 25 32.5 40 100.0%
Luxuries 97.6 98.1 98.8 6 7.5 9 100.0%
Narcotics 0.4 65.9 99.6 0 42.0 58 31.2%
Computers 95.2 95.8 96.4 0 0.0 0 0.0%
Machinery 61.2 62.6 64.0 4 7.5 11 100.0%
Alloys 33.6 39.8 46.0 11 26.5 42 100.0%
Firearms 80.8 82.1 83.6 0 0.0 0 0.0%
Furs 48.8 61.4 74.0 0 32.0 63 98.4%
Minerals 10.4 11.0 11.6 59 60.5 62 100.0%
Gold 36.4 37.7 39.2 8 11.5 15 100.0%
Platinum 63.6 69.8 76.0 3 18.5 34 100.0%
Gem-Stones 15.6 18.6 21.6 0 8.0 15 93.7%
Alien Items 57.2 58.6 60.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction