Difference between revisions of "Sector5/Eszaan"

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{{WitchspaceEntry|Name=Enonis|Sector=5|System=90|Distance=2.4|Government=0|Economy=3|Techlevel=5|Population=2.6|Productivity=4480|Routes=}}
 
{{WitchspaceEntry|Name=Enonis|Sector=5|System=90|Distance=2.4|Government=0|Economy=3|Techlevel=5|Population=2.6|Productivity=4480|Routes=}}
 
{{WitchspaceEntry|Name=Bizaar|Sector=5|System=101|Distance=6.0|Government=0|Economy=7|Techlevel=4|Population=2.0|Productivity=1920|Routes=}}
 
{{WitchspaceEntry|Name=Bizaar|Sector=5|System=101|Distance=6.0|Government=0|Economy=7|Techlevel=4|Population=2.0|Productivity=1920|Routes=}}
{{WitchspaceEntry|Name=Teusatve|Sector=5|System=104|Distance=3.6|Government=2|Economy=6|Techlevel=3|Population=1.7|Productivity=3264|Routes=}}
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{{WitchspaceEntry|Name=Teusatve|Sector=5|System=104|Distance=3.2|Government=2|Economy=6|Techlevel=3|Population=1.7|Productivity=3264|Routes=}}
 
{{WitchspaceEntry|Name=Usinribe|Sector=5|System=120|Distance=3.6|Government=6|Economy=2|Techlevel=11|Population=4.9|Productivity=31360|Routes=}}
 
{{WitchspaceEntry|Name=Usinribe|Sector=5|System=120|Distance=3.6|Government=6|Economy=2|Techlevel=11|Population=4.9|Productivity=31360|Routes=}}
 
{{WitchspaceEntry|Name=Solaerin|Sector=5|System=136|Distance=3.2|Government=2|Economy=1|Techlevel=11|Population=4.4|Productivity=19008|Routes=}}
 
{{WitchspaceEntry|Name=Solaerin|Sector=5|System=136|Distance=3.2|Government=2|Economy=1|Techlevel=11|Population=4.4|Productivity=19008|Routes=}}

Latest revision as of 09:18, 7 December 2017

Logo64 Communism.png Eszaan Logo64 RichAgricultural.png
Logo TL6.png
GalCat ID: 5:138
Location: 205,237 of GalSector 5
Government: Communism
Economy: Rich Agricultural
Technology Level: 6
Population: 3.0 Billion
(Human Colonists)
Productivity: 9600 MCr
Planet Radius: 5325km
Location of Eszaan in Sector 5
Sector5Overview.png
MicroCircle.png
The world Eszaan is reasonably noted for Zero-G hockey and its inhabitants' ingrained shyness.
Old Galactic Catalogue Entry for 5:138 (Eszaan)

Witchspace Routes

There are 10 direct Witchspace Routes from/to Eszaan:

Destination Distance Gov. Eco. TL Pop. Prod
Dioris 5.2 LY 3Logo64 Dictatorship.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.6 Bln. 0058245824 MCr
Usenat 3.6 LY 2Logo64 MultiGovernment.png 4Logo64 MainlyAgricultural.png 07Logo TL7s.png 3.1 Bln. 0089288928 MCr
Arriti 1.6 LY 5Logo64 Confederacy.png 4Logo64 MainlyAgricultural.png 09Logo TL9s.png 4.2 Bln. 01814418144 MCr
Enonis 2.4 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 05Logo TL5s.png 2.6 Bln. 0044804480 MCr
Bizaar 6.0 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 04Logo TL4s.png 2.0 Bln. 0019201920 MCr
Teusatve 3.2 LY 2Logo64 MultiGovernment.png 6Logo64 AverageAgricultural.png 03Logo TL3s.png 1.7 Bln. 0032643264 MCr
Usinribe 3.6 LY 6Logo64 Democracy.png 2Logo64 PoorIndustrial.png 11Logo TL11s.png 4.9 Bln. 03136031360 MCr
Solaerin 3.2 LY 2Logo64 MultiGovernment.png 1Logo64 AverageIndustrial.png 11Logo TL11s.png 4.4 Bln. 01900819008 MCr
Leerte 2.0 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 2.3 Bln. 0020402040 MCr
Rareat 0.4 LY 3Logo64 Dictatorship.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.5 Bln. 01372013720 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 3.6 3.8 4.0 16 16.5 17 100.0%
Textiles 6.0 6.6 7.2 15 16.5 18 100.0%
Radioactives 20.0 21.4 22.8 17 20.5 24 100.0%
Slaves 6.0 12.2 18.4 0 13.5 26 81.2%
Liquor/Wines 23.2 26.1 29.2 20 27.5 35 100.0%
Luxuries 94.4 95.0 95.6 14 15.5 17 100.0%
Narcotics 49.6 73.6 97.6 0 59.0 63 12.5%
Computers 89.6 90.1 90.8 0 0.0 0 0.0%
Machinery 58.8 60.2 61.6 10 13.5 17 100.0%
Alloys 33.2 39.4 45.6 12 27.5 43 100.0%
Firearms 75.6 77.0 78.4 0 0.0 0 0.0%
Furs 52.4 65.0 77.6 0 32.0 63 98.4%
Minerals 10.8 11.3 12.0 58 59.5 61 100.0%
Gold 36.8 38.2 39.6 7 10.5 14 100.0%
Platinum 64.4 70.5 76.8 1 16.5 32 100.0%
Gem-Stones 16.0 19.0 22.0 0 7.5 14 87.5%
Alien Items 51.2 52.6 54.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction