Difference between revisions of "Sector3/Isenrire"
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{{WitchspaceEntry|Name=Vees|Sector=3|System=11|Distance=6.0|Government=4|Economy=4|Techlevel=8|Population=3.7|Productivity=14208|Routes=}} | {{WitchspaceEntry|Name=Vees|Sector=3|System=11|Distance=6.0|Government=4|Economy=4|Techlevel=8|Population=3.7|Productivity=14208|Routes=}} | ||
{{WitchspaceEntry|Name=Iniser|Sector=3|System=33|Distance=3.2|Government=5|Economy=2|Techlevel=11|Population=4.8|Productivity=27648|Routes=}} | {{WitchspaceEntry|Name=Iniser|Sector=3|System=33|Distance=3.2|Government=5|Economy=2|Techlevel=11|Population=4.8|Productivity=27648|Routes=}} | ||
− | {{WitchspaceEntry|Name=Ceerdi|Sector=3|System=83|Distance=4.4|Government=0|Economy=6|Techlevel=5|Population=2.9|Productivity= | + | {{WitchspaceEntry|Name=Ceerdi|Sector=3|System=83|Distance=4.4|Government=0|Economy=6|Techlevel=5|Population=2.9|Productivity=2944|Routes=}} |
{{WitchspaceEntry|Name=Anenveza|Sector=3|System=138|Distance=5.2|Government=7|Economy=6|Techlevel=9|Population=4.6|Productivity=16192|Routes=}} | {{WitchspaceEntry|Name=Anenveza|Sector=3|System=138|Distance=5.2|Government=7|Economy=6|Techlevel=9|Population=4.6|Productivity=16192|Routes=}} | ||
{{WitchspaceEntry|Name=Ceorat|Sector=3|System=142|Distance=5.6|Government=1|Economy=2|Techlevel=8|Population=3.2|Productivity=10240|Routes=}} | {{WitchspaceEntry|Name=Ceorat|Sector=3|System=142|Distance=5.6|Government=1|Economy=2|Techlevel=8|Population=3.2|Productivity=10240|Routes=}} | ||
− | {{WitchspaceEntry|Name=Soxeorza|Sector=3|System=195|Distance= | + | {{WitchspaceEntry|Name=Soxeorza|Sector=3|System=195|Distance=0.8|Government=0|Economy=3|Techlevel=8|Population=3.2|Productivity=7168|Routes=}} |
{{WitchspaceFooter}} | {{WitchspaceFooter}} | ||
{{LocalAreaMapHeader|Name=Isenrire|Sector=3|X=206|Y=70|Radius=5}}{{LocalAreaMapEntry|Name=Vees|RX=4|RY=30|Radius=4}}{{LocalAreaMapEntry|Name=Iniser|RX=-8|RY=4|Radius=4}}{{LocalAreaMapEntry|Name=Ceerdi|RX=9|RY=14|Radius=4}}{{LocalAreaMapEntry|Name=Anenveza|RX=-7|RY=-24|Radius=4}}{{LocalAreaMapEntry|Name=Ceorat|RX=3|RY=28|Radius=4}}{{LocalAreaMapEntry|Name=Soxeorza|RX=1|RY=5|Radius=4}}{{LocalAreaMapFooter}} | {{LocalAreaMapHeader|Name=Isenrire|Sector=3|X=206|Y=70|Radius=5}}{{LocalAreaMapEntry|Name=Vees|RX=4|RY=30|Radius=4}}{{LocalAreaMapEntry|Name=Iniser|RX=-8|RY=4|Radius=4}}{{LocalAreaMapEntry|Name=Ceerdi|RX=9|RY=14|Radius=4}}{{LocalAreaMapEntry|Name=Anenveza|RX=-7|RY=-24|Radius=4}}{{LocalAreaMapEntry|Name=Ceorat|RX=3|RY=28|Radius=4}}{{LocalAreaMapEntry|Name=Soxeorza|RX=1|RY=5|Radius=4}}{{LocalAreaMapFooter}} |
Latest revision as of 05:30, 7 December 2017
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The world Isenrire is reasonably noted for its inhabitants' eccentric love for poetry and its inhabitants' weird shyness. |
Old Galactic Catalogue Entry for 3:20 (Isenrire) |
Contents
Witchspace Routes
There are 6 direct Witchspace Routes from/to Isenrire:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 2.8 | 3.0 | 3.2 | 18 | 18.5 | 19 | 100.0% | |
Textiles | 5.6 | 6.1 | 6.8 | 16 | 17.5 | 19 | 100.0% | |
Radioactives | 18.8 | 20.2 | 21.6 | 20 | 23.5 | 27 | 100.0% | |
Slaves | 4.0 | 10.2 | 16.4 | 0 | 16.0 | 31 | 96.8% | |
Liquor/Wines | 21.2 | 24.1 | 27.2 | 25 | 32.5 | 40 | 100.0% | |
Luxuries | 97.6 | 98.1 | 98.8 | 6 | 7.5 | 9 | 100.0% | |
Narcotics | 0.4 | 65.9 | 99.6 | 0 | 42.0 | 58 | 31.2% | |
Computers | 95.2 | 95.8 | 96.4 | 0 | 0.0 | 0 | 0.0% | |
Machinery | 61.2 | 62.6 | 64.0 | 4 | 7.5 | 11 | 100.0% | |
Alloys | 33.6 | 39.8 | 46.0 | 11 | 26.5 | 42 | 100.0% | |
Firearms | 80.8 | 82.1 | 83.6 | 0 | 0.0 | 0 | 0.0% | |
Furs | 48.8 | 61.4 | 74.0 | 0 | 32.0 | 63 | 98.4% | |
Minerals | 10.4 | 11.0 | 11.6 | 59 | 60.5 | 62 | 100.0% | |
Gold | 36.4 | 37.7 | 39.2 | 8 | 11.5 | 15 | 100.0% | |
Platinum | 63.6 | 69.8 | 76.0 | 3 | 18.5 | 34 | 100.0% | |
Gem-Stones | 15.6 | 18.6 | 21.6 | 0 | 8.0 | 15 | 93.7% | |
Alien Items | 57.2 | 58.6 | 60.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |