Difference between revisions of "System Features Rings"
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== Download == | == Download == | ||
− | Download [http:// | + | Download using the extension manager in the game, or using the following link: [http://wiki.alioth.net/img_auth.php/5/5d/Cim.gsagostinho.SystemFeatures.Rings.oxz System Features: Rings 2.3]. (Requires Oolite 1.80 or later) |
− | * 1.0: | + | 24/07/2017 - Version 2.3: |
− | * 1.1: | + | * code cleanup. |
− | + | * rings fade into blue when entering the atmosphere (such as when using PlanetFall). | |
+ | |||
+ | 20/07/2017 - Version 2.2: | ||
+ | * smaller ring bands and grains only visible at closer distance. | ||
+ | * improved the issues with moire pattern, in particular at lower resolutions. | ||
+ | |||
+ | 20/07/2017 - Version 2.1: | ||
+ | * the large gaps in the rings are now randomized making each system more unique. | ||
+ | * the colour gradient function is also randomized for more unique rings. | ||
+ | * renamed the effect script. | ||
+ | |||
+ | 19/07/2017 - Version 2.0: | ||
+ | * rings now have different relative sizes to the planet. | ||
+ | * they also have different radial length. | ||
+ | * applied a slight yellow tint. | ||
+ | * applied ambient light. | ||
+ | * shadows are darker. | ||
+ | * changed the spawning algorithm which, among other things, make the rings more common. | ||
+ | * ring now uses a colour gradient instead of a texture (which is now only used to generate noise). | ||
+ | |||
+ | Version 1.2: | ||
+ | * use 1.80 features, repackage. | ||
+ | |||
+ | Version 1.1: | ||
+ | * improved ring texture and appearance contributed by ZygoUgo. | ||
+ | |||
+ | Version 1.0: | ||
+ | * initial non-beta release. | ||
== Requirements == | == Requirements == |
Revision as of 19:04, 31 July 2017
This OXP adds some dust rings to a few planets in each galaxy. Whether those rings are traditional gas giant rings or debris rings from industry or long-past battles depends on your planet texture OXP.
Download
Download using the extension manager in the game, or using the following link: System Features: Rings 2.3. (Requires Oolite 1.80 or later)
24/07/2017 - Version 2.3:
- code cleanup.
- rings fade into blue when entering the atmosphere (such as when using PlanetFall).
20/07/2017 - Version 2.2:
- smaller ring bands and grains only visible at closer distance.
- improved the issues with moire pattern, in particular at lower resolutions.
20/07/2017 - Version 2.1:
- the large gaps in the rings are now randomized making each system more unique.
- the colour gradient function is also randomized for more unique rings.
- renamed the effect script.
19/07/2017 - Version 2.0:
- rings now have different relative sizes to the planet.
- they also have different radial length.
- applied a slight yellow tint.
- applied ambient light.
- shadows are darker.
- changed the spawning algorithm which, among other things, make the rings more common.
- ring now uses a colour gradient instead of a texture (which is now only used to generate noise).
Version 1.2:
- use 1.80 features, repackage.
Version 1.1:
- improved ring texture and appearance contributed by ZygoUgo.
Version 1.0:
- initial non-beta release.
Requirements
A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
1.2 | 2014-04-25 | CC-BY-SA 3.0 | Ring system | Ambience OXPs | cim | Bulletin Board thread |