Difference between revisions of "Sector7/Zaati"

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{{System|Name=Zaati|Sector=7|System=251|XPos=67|YPos=40|Location=|Government=0|Economy=2|Techlevel=11|Population=4.1|Inhabitants=Human Colonists|Productivity=13120|PlanetRadius=3907|MapX=67|MapY=20}}
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{{System|Name=Zaati|Sector=7|System=251|XPos=67|YPos=40|Location=|Government=0|Economy=2|Techlevel=9|Population=4.1|Inhabitants=Human Colonists|Productivity=8960|PlanetRadius=3907|MapX=67|MapY=20}}
 
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{{SmallSystem|Name=Zaati|Sector=7|System=251|XPos=67|YPos=40|Location=|Government=0|Economy=2|Techlevel=11|Population=4.1|Inhabitants=Human Colonists|Productivity=13120|PlanetRadius=3907}}
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{{SmallSystem|Name=Zaati|Sector=7|System=251|XPos=67|YPos=40|Location=|Government=0|Economy=2|Techlevel=9|Population=4.1|Inhabitants=Human Colonists|Productivity=8960|PlanetRadius=3907}}
 
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{{GalacticCatalogueEntry|Name=Zaati|Sector=7|System=251|Description=The world Zaati is very famous for its hoopy night life but scourged by deadly tree grubs.}}
 
{{GalacticCatalogueEntry|Name=Zaati|Sector=7|System=251|Description=The world Zaati is very famous for its hoopy night life but scourged by deadly tree grubs.}}
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{{WitchspaceEntry|Name=Bilain|Sector=7|System=76|Distance=5.2|Government=4|Economy=5|Techlevel=5|Population=2.6|Productivity=8320|Routes=}}
 
{{WitchspaceEntry|Name=Bilain|Sector=7|System=76|Distance=5.2|Government=4|Economy=5|Techlevel=5|Population=2.6|Productivity=8320|Routes=}}
 
{{WitchspaceEntry|Name=Aesarge|Sector=7|System=138|Distance=5.2|Government=3|Economy=1|Techlevel=9|Population=3.7|Productivity=18648|Routes=}}
 
{{WitchspaceEntry|Name=Aesarge|Sector=7|System=138|Distance=5.2|Government=3|Economy=1|Techlevel=9|Population=3.7|Productivity=18648|Routes=}}
{{WitchspaceEntry|Name=Zaanxege|Sector=7|System=148|Distance=4.0|Government=0|Economy=6|Techlevel=6|Population=2.5|Productivity=4800|Routes=}}
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{{WitchspaceEntry|Name=Zaanxege|Sector=7|System=148|Distance=4.0|Government=0|Economy=6|Techlevel=4|Population=2.5|Productivity=2432|Routes=}}
 
{{WitchspaceEntry|Name=Dicelaso|Sector=7|System=177|Distance=3.6|Government=5|Economy=5|Techlevel=8|Population=3.9|Productivity=14040|Routes=}}
 
{{WitchspaceEntry|Name=Dicelaso|Sector=7|System=177|Distance=3.6|Government=5|Economy=5|Techlevel=8|Population=3.9|Productivity=14040|Routes=}}
 
{{WitchspaceEntry|Name=Gedienza|Sector=7|System=199|Distance=0.8|Government=6|Economy=0|Techlevel=12|Population=5.1|Productivity=40800|Routes=}}
 
{{WitchspaceEntry|Name=Gedienza|Sector=7|System=199|Distance=0.8|Government=6|Economy=0|Techlevel=12|Population=5.1|Productivity=40800|Routes=}}

Latest revision as of 23:38, 12 May 2016

Logo64 Anarchy.png Zaati Logo64 PoorIndustrial.png
Logo TL9.png
GalCat ID: 7:251
Location: 67,40 of GalSector 7
Government: Anarchy
Economy: Poor Industrial
Technology Level: 9
Population: 4.1 Billion
(Human Colonists)
Productivity: 8960 MCr
Planet Radius: 3907km
Location of Zaati in Sector 7
Sector7Overview.png
MicroCircle.png
The world Zaati is very famous for its hoopy night life but scourged by deadly tree grubs.
Old Galactic Catalogue Entry for 7:251 (Zaati)

Witchspace Routes

There are 10 direct Witchspace Routes from/to Zaati:

Destination Distance Gov. Eco. TL Pop. Prod
Edoned 2.0 LY 6Logo64 Democracy.png 0Logo64 RichIndustrial.png 13Logo TL13s.png 5.5 Bln. 04400044000 MCr
Geondi 5.2 LY 4Logo64 Communism.png 1Logo64 AverageIndustrial.png 11Logo TL11s.png 4.6 Bln. 02649626496 MCr
Orrienar 4.0 LY 3Logo64 Dictatorship.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.5 Bln. 01372013720 MCr
Bilain 5.2 LY 4Logo64 Communism.png 5Logo64 RichAgricultural.png 05Logo TL5s.png 2.6 Bln. 0083208320 MCr
Aesarge 5.2 LY 3Logo64 Dictatorship.png 1Logo64 AverageIndustrial.png 09Logo TL9s.png 3.7 Bln. 01864818648 MCr
Zaanxege 4.0 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.5 Bln. 0024322432 MCr
Dicelaso 3.6 LY 5Logo64 Confederacy.png 5Logo64 RichAgricultural.png 08Logo TL8s.png 3.9 Bln. 01404014040 MCr
Gedienza 0.8 LY 6Logo64 Democracy.png 0Logo64 RichIndustrial.png 12Logo TL12s.png 5.1 Bln. 04080040800 MCr
Lativege 4.0 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 1.7 Bln. 0020402040 MCr
Laraedle 6.4 LY 5Logo64 Confederacy.png 7Logo64 PoorAgricultural.png 07Logo TL7s.png 3.7 Bln. 0079927992 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0%
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction