Difference between revisions of "Sector5/Eszaan"
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{{WitchspaceEntry|Name=Usenat|Sector=5|System=23|Distance=3.6|Government=2|Economy=4|Techlevel=7|Population=3.1|Productivity=8928|Routes=}} | {{WitchspaceEntry|Name=Usenat|Sector=5|System=23|Distance=3.6|Government=2|Economy=4|Techlevel=7|Population=3.1|Productivity=8928|Routes=}} | ||
{{WitchspaceEntry|Name=Arriti|Sector=5|System=62|Distance=1.6|Government=5|Economy=4|Techlevel=9|Population=4.2|Productivity=18144|Routes=}} | {{WitchspaceEntry|Name=Arriti|Sector=5|System=62|Distance=1.6|Government=5|Economy=4|Techlevel=9|Population=4.2|Productivity=18144|Routes=}} | ||
− | {{WitchspaceEntry|Name=Enonis|Sector=5|System=90|Distance=2.4|Government=0|Economy=3|Techlevel= | + | {{WitchspaceEntry|Name=Enonis|Sector=5|System=90|Distance=2.4|Government=0|Economy=3|Techlevel=5|Population=2.6|Productivity=4480|Routes=}} |
{{WitchspaceEntry|Name=Bizaar|Sector=5|System=101|Distance=6.0|Government=0|Economy=7|Techlevel=4|Population=2.0|Productivity=1920|Routes=}} | {{WitchspaceEntry|Name=Bizaar|Sector=5|System=101|Distance=6.0|Government=0|Economy=7|Techlevel=4|Population=2.0|Productivity=1920|Routes=}} | ||
{{WitchspaceEntry|Name=Teusatve|Sector=5|System=104|Distance=3.6|Government=2|Economy=6|Techlevel=3|Population=1.7|Productivity=3264|Routes=}} | {{WitchspaceEntry|Name=Teusatve|Sector=5|System=104|Distance=3.6|Government=2|Economy=6|Techlevel=3|Population=1.7|Productivity=3264|Routes=}} | ||
{{WitchspaceEntry|Name=Usinribe|Sector=5|System=120|Distance=3.6|Government=6|Economy=2|Techlevel=11|Population=4.9|Productivity=31360|Routes=}} | {{WitchspaceEntry|Name=Usinribe|Sector=5|System=120|Distance=3.6|Government=6|Economy=2|Techlevel=11|Population=4.9|Productivity=31360|Routes=}} | ||
{{WitchspaceEntry|Name=Solaerin|Sector=5|System=136|Distance=3.2|Government=2|Economy=1|Techlevel=11|Population=4.4|Productivity=19008|Routes=}} | {{WitchspaceEntry|Name=Solaerin|Sector=5|System=136|Distance=3.2|Government=2|Economy=1|Techlevel=11|Population=4.4|Productivity=19008|Routes=}} | ||
− | {{WitchspaceEntry|Name=Leerte|Sector=5|System=206|Distance=2.0|Government=1|Economy=7|Techlevel= | + | {{WitchspaceEntry|Name=Leerte|Sector=5|System=206|Distance=2.0|Government=1|Economy=7|Techlevel=3|Population=2.3|Productivity=2040|Routes=}} |
{{WitchspaceEntry|Name=Rareat|Sector=5|System=233|Distance=0.4|Government=3|Economy=3|Techlevel=8|Population=3.5|Productivity=13720|Routes=}} | {{WitchspaceEntry|Name=Rareat|Sector=5|System=233|Distance=0.4|Government=3|Economy=3|Techlevel=8|Population=3.5|Productivity=13720|Routes=}} | ||
{{WitchspaceFooter}} | {{WitchspaceFooter}} |
Revision as of 22:56, 12 May 2016
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The world Eszaan is reasonably noted for Zero-G hockey and its inhabitants' ingrained shyness. |
Old Galactic Catalogue Entry for 5:138 (Eszaan) |
Contents
Witchspace Routes
There are 10 direct Witchspace Routes from/to Eszaan:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 3.6 | 3.8 | 4.0 | 16 | 16.5 | 17 | 100.0% | |
Textiles | 6.0 | 6.6 | 7.2 | 15 | 16.5 | 18 | 100.0% | |
Radioactives | 20.0 | 21.4 | 22.8 | 17 | 20.5 | 24 | 100.0% | |
Slaves | 6.0 | 12.2 | 18.4 | 0 | 13.5 | 26 | 81.2% | |
Liquor/Wines | 23.2 | 26.1 | 29.2 | 20 | 27.5 | 35 | 100.0% | |
Luxuries | 94.4 | 95.0 | 95.6 | 14 | 15.5 | 17 | 100.0% | |
Narcotics | 49.6 | 73.6 | 97.6 | 0 | 59.0 | 63 | 12.5% | |
Computers | 89.6 | 90.1 | 90.8 | 0 | 0.0 | 0 | 0.0% | |
Machinery | 58.8 | 60.2 | 61.6 | 10 | 13.5 | 17 | 100.0% | |
Alloys | 33.2 | 39.4 | 45.6 | 12 | 27.5 | 43 | 100.0% | |
Firearms | 75.6 | 77.0 | 78.4 | 0 | 0.0 | 0 | 0.0% | |
Furs | 52.4 | 65.0 | 77.6 | 0 | 32.0 | 63 | 98.4% | |
Minerals | 10.8 | 11.3 | 12.0 | 58 | 59.5 | 61 | 100.0% | |
Gold | 36.8 | 38.2 | 39.6 | 7 | 10.5 | 14 | 100.0% | |
Platinum | 64.4 | 70.5 | 76.8 | 1 | 16.5 | 32 | 100.0% | |
Gem-Stones | 16.0 | 19.0 | 22.0 | 0 | 7.5 | 14 | 87.5% | |
Alien Items | 51.2 | 52.6 | 54.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |