Difference between revisions of "Sector3/Arbema"

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{{WitchspaceEntry|Name=Sobiondi|Sector=3|System=202|Distance=2.8|Government=7|Economy=5|Techlevel=7|Population=3.7|Productivity=16280|Routes=}}
 
{{WitchspaceEntry|Name=Sobiondi|Sector=3|System=202|Distance=2.8|Government=7|Economy=5|Techlevel=7|Population=3.7|Productivity=16280|Routes=}}
 
{{WitchspaceEntry|Name=Esaesge|Sector=3|System=221|Distance=0.8|Government=3|Economy=6|Techlevel=7|Population=3.4|Productivity=7616|Routes=}}
 
{{WitchspaceEntry|Name=Esaesge|Sector=3|System=221|Distance=0.8|Government=3|Economy=6|Techlevel=7|Population=3.4|Productivity=7616|Routes=}}
{{WitchspaceEntry|Name=Islaenbi|Sector=3|System=248|Distance=6.0|Government=0|Economy=2|Techlevel=11|Population=4.1|Productivity=13120|Routes=}}
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{{WitchspaceEntry|Name=Islaenbi|Sector=3|System=248|Distance=6.0|Government=0|Economy=2|Techlevel=9|Population=4.1|Productivity=8960|Routes=}}
 
{{WitchspaceFooter}}
 
{{WitchspaceFooter}}
 
{{LocalAreaMapHeader|Name=Arbema|Sector=3|X=238|Y=251|Radius=4}}{{LocalAreaMapEntry|Name=Quceri|RX=16|RY=-16|Radius=4}}{{LocalAreaMapEntry|Name=Esleusbe|RX=14|RY=-1|Radius=4}}{{LocalAreaMapEntry|Name=Edriat|RX=12|RY=-16|Radius=4}}{{LocalAreaMapEntry|Name=Laorbila|RX=8|RY=-15|Radius=4}}{{LocalAreaMapEntry|Name=Sobiondi|RX=2|RY=-14|Radius=4}}{{LocalAreaMapEntry|Name=Esaesge|RX=1|RY=-5|Radius=4}}{{LocalAreaMapEntry|Name=Islaenbi|RX=-15|RY=-3|Radius=4}}{{LocalAreaMapFooter}}
 
{{LocalAreaMapHeader|Name=Arbema|Sector=3|X=238|Y=251|Radius=4}}{{LocalAreaMapEntry|Name=Quceri|RX=16|RY=-16|Radius=4}}{{LocalAreaMapEntry|Name=Esleusbe|RX=14|RY=-1|Radius=4}}{{LocalAreaMapEntry|Name=Edriat|RX=12|RY=-16|Radius=4}}{{LocalAreaMapEntry|Name=Laorbila|RX=8|RY=-15|Radius=4}}{{LocalAreaMapEntry|Name=Sobiondi|RX=2|RY=-14|Radius=4}}{{LocalAreaMapEntry|Name=Esaesge|RX=1|RY=-5|Radius=4}}{{LocalAreaMapEntry|Name=Islaenbi|RX=-15|RY=-3|Radius=4}}{{LocalAreaMapFooter}}

Latest revision as of 22:15, 12 May 2016

Logo64 MultiGovernment.png Arbema Logo64 MainlyIndustrial.png
Logo TL8.png
GalCat ID: 3:28
Location: 238,251 of GalSector 3
Government: Multi-Government
Economy: Mainly Industrial
Technology Level: 8
Population: 3.4 Billion
(Human Colonists)
Productivity: 11424 MCr
Planet Radius: 5614km
Location of Arbema in Sector 3
Sector3Overview.png
MicroCircle.png
The planet Arbema is mildly well known for its hoopy night life.
Old Galactic Catalogue Entry for 3:28 (Arbema)

Witchspace Routes

There are 7 direct Witchspace Routes from/to Arbema:

Destination Distance Gov. Eco. TL Pop. Prod
Quceri 6.8 LY 6Logo64 Democracy.png 3Logo64 MainlyIndustrial.png 10Logo TL10s.png 4.6 Bln. 02576025760 MCr
Esleusbe 5.6 LY 7Logo64 CorporateState.png 2Logo64 PoorIndustrial.png 10Logo TL10s.png 4.6 Bln. 03238432384 MCr
Edriat 5.6 LY 6Logo64 Democracy.png 3Logo64 MainlyIndustrial.png 10Logo TL10s.png 4.6 Bln. 02576025760 MCr
Laorbila 4.0 LY 7Logo64 CorporateState.png 4Logo64 MainlyAgricultural.png 10Logo TL10s.png 4.8 Bln. 02534425344 MCr
Sobiondi 2.8 LY 7Logo64 CorporateState.png 5Logo64 RichAgricultural.png 07Logo TL7s.png 3.7 Bln. 01628016280 MCr
Esaesge 0.8 LY 3Logo64 Dictatorship.png 6Logo64 AverageAgricultural.png 07Logo TL7s.png 3.4 Bln. 0076167616 MCr
Islaenbi 6.0 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 09Logo TL9s.png 4.1 Bln. 0089608960 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 5.2 5.4 5.6 12 12.5 13 100.0%
Textiles 6.8 7.3 8.0 13 14.5 16 100.0%
Radioactives 22.4 23.7 25.2 11 14.5 18 100.0%
Slaves 10.0 16.2 22.4 0 8.5 16 50.0%
Liquor/Wines 27.2 30.1 33.2 10 17.5 25 100.0%
Luxuries 88.0 88.6 89.2 30 31.5 33 100.0%
Narcotics 26.4 50.3 74.4 0 21.0 41 37.5%
Computers 78.4 79.0 79.6 14 15.5 17 100.0%
Machinery 54.0 55.3 56.8 22 25.5 29 100.0%
Alloys 32.4 38.5 44.8 14 29.5 45 100.0%
Firearms 65.2 66.6 68.0 0 0.0 0 0.0%
Furs 59.6 72.2 84.8 0 27.5 54 84.3%
Minerals 11.6 12.2 12.8 56 57.5 59 100.0%
Gold 37.6 39.0 40.4 5 8.5 12 100.0%
Platinum 66.0 72.1 78.4 0 19.0 63 96.8%
Gem-Stones 16.8 19.8 22.8 0 6.5 12 75.0%
Alien Items 39.2 40.6 42.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction