|
|
(2 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
− | A central aspect of both the various Elite games and the Elite universe is the Elite ranking system.
| + | #REDIRECT [[Elite Rating]] |
− | | |
− | == Ranks ==
| |
− | | |
− | * Harmless –
| |
− | * Mostly harmless – 4 kills
| |
− | * Poor – 8 kills
| |
− | * Below average – 16 kills
| |
− | * Average – 32 kills
| |
− | * Above Average – 64 kills
| |
− | * Competent – 128 kills
| |
− | * Dangerous – 1,000 kills
| |
− | * Deadly – 3,000 kills
| |
− | * Elite – 6,000 kills
| |
− | | |
− | == Explanation ==
| |
− | | |
− | Most traders could achieve a rank of Dangerous within about five years in space. Arguably, if a trader wanted the big profits, he wouldn’t last long unless he achieved a rating of that level. A great many pilots were Dangerous; it implied they were a seasoned space dog, ready for anything, though virtually all their kills would have been in self-defence.
| |
− | | |
− | Reaching the giddy height of Deadly required a lot more dedication. It meant apilot had deliberately sought out danger, witchspacing into difficult systems and facing down fierce opponents; perhaps even taking on covert military missions. Deadly implied a pilot was not just a trader, but a fighter as well; going on the offensive, taking big risks. Deadly was a rank associated with advanced skills, a rank that indicated you were cut out for bigger things, that you might be ‘Elite’ material. It indicated a single minded fixation on killing for killing’s sake, a hunter, someone apart from normal society.
| |
− | | |
− | Elite, of course, is something else altogether.
| |
− | | |
− | == References ==
| |
− | * ''[[Mutabilis]]'' by [[Drew Wagar]], pg. 49
| |
− | | |
− | [[Category:Classic]]
| |
− | [[Category:FFE]]
| |
− | [[Category:FE2]]
| |
− | [[Category:Oolite]]
| |