Difference between revisions of "Sector6/Tianorin"

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Revision as of 03:34, 15 January 2015

Logo64 Communism.png Tianorin Logo64 AverageIndustrial.png
Logo TL7.png
GalCat ID: 6:116
Location: 198,61 of GalSector 6
Government: Communism
Economy: Average Industrial
Technology Level: 7
Population: 3.4 Billion
(Human Colonists)
Productivity: 10880 MCr
Planet Radius: 4806km
Location of Tianorin in Sector 6
Sector6Overview.png
MicroCircle.png
This planet is plagued by frequent earthquakes.
Old Galactic Catalogue Entry for 6:116 (Tianorin)

Witchspace Routes

There are 6 direct Witchspace Routes from/to Tianorin:

Destination Distance Gov. Eco. TL Pop. Prod
Soaat 5.2 LY 0Logo64 Anarchy.png 0Logo64 RichIndustrial.png 07Logo TL7s.png 2.9 Bln. 0055685568 MCr
Leorqu 6.4 LY 5Logo64 Confederacy.png 5Logo64 RichAgricultural.png 12Logo TL12s.png 5.2 Bln. 02995229952 MCr
Orinmaen 3.2 LY 3Logo64 Dictatorship.png 1Logo64 AverageIndustrial.png 06Logo TL6s.png 2.9 Bln. 0081208120 MCr
Getere 5.2 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 13Logo TL13s.png 5.6 Bln. 04032040320 MCr
Edlate 4.4 LY 7Logo64 CorporateState.png 2Logo64 PoorIndustrial.png 07Logo TL7s.png 3.8 Bln. 01337613376 MCr
Anenus 4.8 LY 1Logo64 Feudal.png 0Logo64 RichIndustrial.png 07Logo TL7s.png 3.0 Bln. 0072007200 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.8 7.0 7.2 8 8.5 9 100.0%
Textiles 7.6 8.1 8.8 11 12.5 14 100.0%
Radioactives 24.8 26.2 27.6 5 8.5 12 100.0%
Slaves 14.0 20.2 26.4 0 3.5 6 18.7%
Liquor/Wines 31.2 34.1 37.2 0 8.0 15 93.7%
Luxuries 81.6 82.1 82.8 46 47.5 49 100.0%
Narcotics 3.2 27.2 51.2 0 26.3 59 81.2%
Computers 67.2 67.8 68.4 42 43.5 45 100.0%
Machinery 49.2 50.6 52.0 34 37.5 41 100.0%
Alloys 31.6 37.8 44.0 16 31.5 47 100.0%
Firearms 54.8 56.2 57.6 16 19.5 23 100.0%
Furs 66.8 79.3 92.0 0 18.5 36 56.2%
Minerals 12.4 12.9 13.6 54 55.5 57 100.0%
Gold 38.4 39.7 41.2 3 6.5 10 100.0%
Platinum 67.6 73.8 80.0 0 23.2 63 96.8%
Gem-Stones 17.6 20.6 23.6 0 5.5 10 62.5%
Alien Items 27.2 28.6 30.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction