Difference between revisions of "Sector4/Esisor"

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(Created page with "{{System|Name=Esisor|Sector=4|System=5|XPos=241|YPos=98|Location=|Government=6|Economy=5|Techlevel=10|Population=4.5|Inhabitants=Small Yellow Bony Birds|Productivity=28800|Pla...")
 
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{{WitchspaceEntry|Name=Leenenbi|Sector=4|System=233|Distance=6.0|Government=2|Economy=4|Techlevel=8|Population=3.4|Productivity=11424|Routes=}}
 
{{WitchspaceEntry|Name=Leenenbi|Sector=4|System=233|Distance=6.0|Government=2|Economy=4|Techlevel=8|Population=3.4|Productivity=11424|Routes=}}
 
{{WitchspaceFooter}}
 
{{WitchspaceFooter}}
{{LocalAreaMapHeader|Name=Esisor|Sector=4|X=241|Y=98|Radius=5}}{{LocalAreaMapEntry|Name=Mausra|RX=11|RY=-9|Radius=4}}{{LocalAreaMapEntry|Name=Biladi|RX=0|RY=-4|Radius=4}}{{LocalAreaMapEntry|Name=Leenenbi|RX=13|RY=17|Radius=4}}
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{{LocalAreaMapHeader|Name=Esisor|Sector=4|X=241|Y=98|Radius=5}}{{LocalAreaMapEntry|Name=Mausra|RX=11|RY=-9|Radius=4}}{{LocalAreaMapEntry|Name=Biladi|RX=0|RY=-4|Radius=4}}{{LocalAreaMapEntry|Name=Leenenbi|RX=13|RY=17|Radius=4}}{{LocalAreaMapFooter}}
 
== Trade ==
 
== Trade ==
 
{{PricelistEconomy5}}
 
{{PricelistEconomy5}}

Revision as of 23:27, 14 January 2015

Logo64 Democracy.png Esisor Logo64 RichAgricultural.png
Logo TL10.png
GalCat ID: 4:5
Location: 241,98 of GalSector 4
Government: Democracy
Economy: Rich Agricultural
Technology Level: 10
Population: 4.5 Billion
(Small Yellow Bony Birds)
Productivity: 28800 MCr
Planet Radius: 5361km
Location of Esisor in Sector 4
Sector4Overview.png
MicroCircle.png
The planet Esisor is most well known for its hoopy casinos.
Old Galactic Catalogue Entry for 4:5 (Esisor)

Witchspace Routes

There are 3 direct Witchspace Routes from/to Esisor:

Destination Distance Gov. Eco. TL Pop. Prod
Mausra 4.4 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 10Logo TL10s.png 4.4 Bln. 03168031680 MCr
Biladi 0.8 LY 4Logo64 Communism.png 2Logo64 PoorIndustrial.png 05Logo TL5s.png 2.7 Bln. 0069126912 MCr
Leenenbi 6.0 LY 2Logo64 MultiGovernment.png 4Logo64 MainlyAgricultural.png 08Logo TL8s.png 3.4 Bln. 01142411424 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 3.6 3.8 4.0 16 16.5 17 100.0%
Textiles 6.0 6.6 7.2 15 16.5 18 100.0%
Radioactives 20.0 21.4 22.8 17 20.5 24 100.0%
Slaves 6.0 12.2 18.4 0 13.5 26 81.2%
Liquor/Wines 23.2 26.1 29.2 20 27.5 35 100.0%
Luxuries 94.4 95.0 95.6 14 15.5 17 100.0%
Narcotics 49.6 73.6 97.6 0 59.0 63 12.5%
Computers 89.6 90.1 90.8 0 0.0 0 0.0%
Machinery 58.8 60.2 61.6 10 13.5 17 100.0%
Alloys 33.2 39.4 45.6 12 27.5 43 100.0%
Firearms 75.6 77.0 78.4 0 0.0 0 0.0%
Furs 52.4 65.0 77.6 0 32.0 63 98.4%
Minerals 10.8 11.3 12.0 58 59.5 61 100.0%
Gold 36.8 38.2 39.6 7 10.5 14 100.0%
Platinum 64.4 70.5 76.8 1 16.5 32 100.0%
Gem-Stones 16.0 19.0 22.0 0 7.5 14 87.5%
Alien Items 51.2 52.6 54.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction