Difference between revisions of "Sector3/Lamare"

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(Created page with "{{System|Name=Lamare|Sector=3|System=129|XPos=45|YPos=8|Location=|Government=5|Economy=7|Techlevel=12|Population=5.0|Inhabitants=Blue Furry Feline|Productivity=36000|PlanetRad...")
 
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{{WitchspaceEntry|Name=Teonus|Sector=3|System=232|Distance=2.8|Government=0|Economy=2|Techlevel=2|Population=1.1|Productivity=1408|Routes=}}
 
{{WitchspaceEntry|Name=Teonus|Sector=3|System=232|Distance=2.8|Government=0|Economy=2|Techlevel=2|Population=1.1|Productivity=1408|Routes=}}
 
{{WitchspaceFooter}}
 
{{WitchspaceFooter}}
{{LocalAreaMapHeader|Name=Lamare|Sector=3|X=45|Y=8|Radius=5}}{{LocalAreaMapEntry|Name=Edxeri|RX=-10|RY=-2|Radius=4}}{{LocalAreaMapEntry|Name=Inlain|RX=-3|RY=22|Radius=4}}{{LocalAreaMapEntry|Name=Teonus|RX=-1|RY=14|Radius=4}}
+
{{LocalAreaMapHeader|Name=Lamare|Sector=3|X=45|Y=8|Radius=5}}{{LocalAreaMapEntry|Name=Edxeri|RX=-10|RY=-2|Radius=4}}{{LocalAreaMapEntry|Name=Inlain|RX=-3|RY=22|Radius=4}}{{LocalAreaMapEntry|Name=Teonus|RX=-1|RY=14|Radius=4}}{{LocalAreaMapFooter}}
 
== Trade ==
 
== Trade ==
 
{{PricelistEconomy7}}
 
{{PricelistEconomy7}}

Revision as of 22:28, 14 January 2015

Logo64 Confederacy.png Lamare Logo64 PoorAgricultural.png
Logo TL12.png
GalCat ID: 3:129
Location: 45,8 of GalSector 3
Government: Confederacy
Economy: Poor Agricultural
Technology Level: 12
Population: 5.0 Billion
(Blue Furry Feline)
Productivity: 36000 MCr
Planet Radius: 4141km
Location of Lamare in Sector 3
Sector3Overview.png
MicroCircle.png
This planet is a dull world.
Old Galactic Catalogue Entry for 3:129 (Lamare)

Witchspace Routes

There are 3 direct Witchspace Routes from/to Lamare:

Destination Distance Gov. Eco. TL Pop. Prod
Edxeri 4.0 LY 7Logo64 CorporateState.png 2Logo64 PoorIndustrial.png 09Logo TL9s.png 4.6 Bln. 01619216192 MCr
Inlain 4.4 LY 7Logo64 CorporateState.png 2Logo64 PoorIndustrial.png 08Logo TL8s.png 4.2 Bln. 01478414784 MCr
Teonus 2.8 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 02Logo TL2s.png 1.1 Bln. 0014081408 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.0 2.1 2.4 20 20.5 21 100.0%
Textiles 5.2 5.8 6.4 17 18.5 20 100.0%
Radioactives 17.6 19.0 20.4 23 26.5 30 100.0%
Slaves 2.0 8.2 14.4 5 20.5 36 100.0%
Liquor/Wines 19.2 22.1 25.2 30 37.5 45 100.0%
Luxuries 100.8 101.3 102.0 0 1.0 1 25.0%
Narcotics 2.4 58.4 101.6 0 36.1 61 56.2%
Computers 100.8 101.3 102.0 0 0.0 0 0.0%
Machinery 63.6 65.0 66.4 0 3.0 5 62.5%
Alloys 34.0 40.1 46.4 10 25.5 41 100.0%
Firearms 86.0 87.3 88.8 0 0.0 0 0.0%
Furs 45.2 57.8 70.4 0 32.0 63 98.4%
Minerals 10.0 10.6 11.2 60 61.5 63 100.0%
Gold 36.0 37.3 38.8 9 12.5 16 100.0%
Platinum 62.8 69.0 75.2 5 20.5 36 100.0%
Gem-Stones 15.2 18.1 21.2 1 8.5 16 100.0%
Alien Items 63.2 64.6 66.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction