Difference between revisions of "Real-Life Economics"

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{{Infobox OXPb| title = Real-Life Economics
 
{{Infobox OXPb| title = Real-Life Economics
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|version = 1.0
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|release = 2012-01-01
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|features = Tools
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|author = Your name
 
|image = [[Image:OreProcessorSplinter.png|right|thumb|300px|A field of splinters to be extracted]]
 
|image = [[Image:OreProcessorSplinter.png|right|thumb|300px|A field of splinters to be extracted]]
  

Revision as of 05:12, 6 July 2014

Version Released License Features Category Author(s) Feedback
1.0 2012-01-01 Tools Your name N/A

Overview

For me, one of the least satisfying elements of this game (going all the way back to the good ol' days playing Elite on my ancient Commodore 128) has always been the extremely unrealistic economics model.

In Elite, this behavior is hard-coded into the game; beyond the reach of all but Mr. Bell and Mr. Braben. Oolite, thanks to Mr. Williams and Mr. Ayton (among others)

The Lazy-Trader Shuffle

"How brilliant of me to notice that! I must be some kind of a genius! I'll just find a Rich Industrial/Poor Agricultural pair -- reasonably close to one another -- and make a killing hauling Computers one way and Liquor/Wines back... it's idiot-proof!"