Difference between revisions of "Laser Booster OXP"
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− | [https://www.box.com/s/zroy8z8elkub24irej3j '''Laser Booster v1. | + | [https://www.box.com/s/zroy8z8elkub24irej3j '''Laser Booster v1.01'''] can be downloaded from Box.Com by clicking on the link. |
Revision as of 19:52, 7 February 2013
Overview
This is a small OXP introducing two new dynamics to play. Firstly it offers a switchable laser booster, which doubles the laser damage inflicted when activated (for a small energy drain).
However it also introduces breakable lasers - there is a base 1% chance of a laser breaking on use, with increased chance if the booster is brought into play and the lasers pushed beyond their specified heat tolerances.
If lasers do break they can be repaired either at the station equipment screen or by repair bots/systems.
Instructions
After purchase, the booster is selected and activated using the equipment priming keys (normally "n" and "shift-N" respectively). Note that with the OXP installed the laser breakage risk comes into place, regardless of whether the equipment is installed or not. But the chance increases as the laser heats up.
Details
- Tech Level - 13.
- Cost - 25,000 credits.
Available to NPCs - no.
Requirements
This OXP requires at least trunk version 1.77 of Oolite.
Download
Laser Booster v1.01 can be downloaded from Box.Com by clicking on the link.