Difference between revisions of "Shipyard-overrides.plist"
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Eric Walch (talk | contribs) (Added shipyard-overrides.plist) |
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Will change the techlevel and the chance of appearance of the ship adder-player. All other data remain original | Will change the techlevel and the chance of appearance of the ship adder-player. All other data remain original | ||
− | ---- | + | See [[OXP_howto]] for a overview about the other plists. |
+ | ---- | ||
+ | |||
[[Category:Oolite]] | [[Category:Oolite]] | ||
[[Category:Oolite scripting]] | [[Category:Oolite scripting]] |
Latest revision as of 11:35, 2 June 2012
shipyard-overrides.plist is added with oolite 1.72.
It loads after all the shipyard data are read in. It contains the same keys as the normal shipyard.plist. Whenever it finds a match with a key that also exists in shipyard.plist of any oxp, it overwrites the entries defined in shipyard-overrides.plist but leaves the other as they were. e.g.
"adder-player" = { chance = 0.35; techlevel = 6; };
Will change the techlevel and the chance of appearance of the ship adder-player. All other data remain original
See OXP_howto for a overview about the other plists.