Difference between revisions of "MFLPS"
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+ | == Introduction == | ||
+ | == Overview/Features == | ||
+ | |||
+ | == Requirements == | ||
+ | * Oolite v1.75.3 | ||
+ | * Compatible with most main HUDs. | ||
+ | * Compatible with Target Reticle Sensitive.oxp. | ||
+ | * Requires Oldships 3.2 and Wolfmk2 3.3 to create player ships with multiple forward lasers. | ||
+ | * No dependencies. | ||
+ | |||
+ | == Developers == | ||
+ | |||
+ | You have unlimited permission to use these hud.plist/equipment.plist arrays and scripts as the foundation of your own version of a multiple forward laser player ship provided you give fair attribution to the author(CommonSenseOTB).As well all variables, equipment names and hud.plist names must be uniquely labelled. NOW GO AND MAKE SOME AMAZING NEW SHIPS!!! | ||
+ | |||
+ | == Downloads == | ||
+ | |||
+ | [http://www.mediafire.com/?ssrwbbp68y6tx9n MFLPS(Multiple Forward Laser Player Ships] is now available | ||
+ | |||
+ | Check here for more [http://aegidian.org/bb/viewtopic.php?f=4&t=10461 Information] | ||
+ | |||
+ | To post your comments and suggestions on this new HUD concept please go [http://aegidian.org/bb/viewtopic.php?f=4&t=10461 here] | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | [[Ships-OXPs]] |
Revision as of 00:45, 27 October 2011
Introduction
Overview/Features
Requirements
- Oolite v1.75.3
- Compatible with most main HUDs.
- Compatible with Target Reticle Sensitive.oxp.
- Requires Oldships 3.2 and Wolfmk2 3.3 to create player ships with multiple forward lasers.
- No dependencies.
Developers
You have unlimited permission to use these hud.plist/equipment.plist arrays and scripts as the foundation of your own version of a multiple forward laser player ship provided you give fair attribution to the author(CommonSenseOTB).As well all variables, equipment names and hud.plist names must be uniquely labelled. NOW GO AND MAKE SOME AMAZING NEW SHIPS!!!
Downloads
MFLPS(Multiple Forward Laser Player Ships is now available
Check here for more Information
To post your comments and suggestions on this new HUD concept please go here