Difference between revisions of "Sector2/Xeabiti"
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== OXPs == | == OXPs == | ||
=== Galactic Navy === | === Galactic Navy === | ||
− | [[Image:Sector2 Navy Sector Command 10 SmallNavySectorMap.png|right]]The Xeabiti system falls under the responsibility of the [[Sector2/Navy Command Station 10|Navy Command Station 10]] in [[ | + | [[Image:Sector2 Navy Sector Command 10 SmallNavySectorMap.png|right]]The Xeabiti system falls under the responsibility of the [[Sector2/Navy Command Station 10|Navy Command Station 10]] in [[Sector2/Anusa|Anusa]], which is in the direct neighbourhood, only 5.6 LY away.([[Galactic Navy OXP]]) |
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== Fiction == | == Fiction == | ||
=== The Traders Almanach === | === The Traders Almanach === | ||
{{QuoteText|Text=If every Credit counts, try this: Best would be to buy microprocessors or mining equipment units and haul them to Vezadi or Esceso. The first goods sell there usually with a gain of 51 to 58%. Furthermore, those microprocessors I mentioned can also be sold well enough in Quaen or Errius. Besides, your ship should have more than a normal pulse laser if you want to trade in Vezadi and Esceso.|Source=(Excerpt from: [[The Traders Almanach]] entry for 2:103)}} | {{QuoteText|Text=If every Credit counts, try this: Best would be to buy microprocessors or mining equipment units and haul them to Vezadi or Esceso. The first goods sell there usually with a gain of 51 to 58%. Furthermore, those microprocessors I mentioned can also be sold well enough in Quaen or Errius. Besides, your ship should have more than a normal pulse laser if you want to trade in Vezadi and Esceso.|Source=(Excerpt from: [[The Traders Almanach]] entry for 2:103)}} | ||
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Revision as of 18:26, 15 January 2011
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The world Xeabiti is fabled for its wierd rock formations and the Xeabitiian deadly monkey. |
Old Galactic Catalogue Entry for 2:103 (Xeabiti) |
Witchspace Routes
There are 6 direct Witchspace Routes from/to Xeabiti:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 7.6 | 7.7 | 8.0 | 6 | 6.5 | 7 | 100.0% | |
Textiles | 8.0 | 8.6 | 9.2 | 10 | 11.5 | 13 | 100.0% | |
Radioactives | 26.0 | 27.4 | 28.8 | 2 | 5.5 | 9 | 100.0% | |
Slaves | 16.0 | 22.1 | 28.4 | 0 | 1.0 | 1 | 3.1% | |
Liquor/Wines | 33.2 | 36.1 | 39.2 | 0 | 5.5 | 10 | 62.5% | |
Luxuries | 78.4 | 79.0 | 79.6 | 54 | 55.5 | 57 | 100.0% | |
Narcotics | 1.2 | 34.8 | 100.4 | 0 | 32.0 | 56 | 87.5% | |
Computers | 61.6 | 62.1 | 62.8 | 56 | 57.5 | 59 | 100.0% | |
Machinery | 46.8 | 48.2 | 49.6 | 40 | 43.5 | 47 | 100.0% | |
Alloys | 31.2 | 37.4 | 43.6 | 17 | 32.5 | 48 | 100.0% | |
Firearms | 49.6 | 51.0 | 52.4 | 29 | 32.5 | 36 | 100.0% | |
Furs | 70.4 | 83.0 | 95.6 | 0 | 14.0 | 27 | 42.1% | |
Minerals | 12.8 | 13.3 | 14.0 | 53 | 54.5 | 56 | 100.0% | |
Gold | 38.8 | 40.2 | 41.6 | 2 | 5.5 | 9 | 100.0% | |
Platinum | 68.4 | 74.5 | 80.8 | 0 | 25.2 | 63 | 96.8% | |
Gem-Stones | 18.0 | 21.0 | 24.0 | 0 | 5.0 | 9 | 56.2% | |
Alien Items | 21.2 | 22.5 | 24.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
The Xeabiti system falls under the responsibility of the Navy Command Station 10 in Anusa, which is in the direct neighbourhood, only 5.6 LY away.(Galactic Navy OXP)
Fiction
The Traders Almanach
If every Credit counts, try this: Best would be to buy microprocessors or mining equipment units and haul them to Vezadi or Esceso. The first goods sell there usually with a gain of 51 to 58%. Furthermore, those microprocessors I mentioned can also be sold well enough in Quaen or Errius. Besides, your ship should have more than a normal pulse laser if you want to trade in Vezadi and Esceso. |
(Excerpt from: The Traders Almanach entry for 2:103) |