Difference between revisions of "ThargletAI"
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Eric Walch (talk | contribs) (script example from Oolite -> scripting page) |
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[[AI|BACK]] | [[AI|BACK]] | ||
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Latest revision as of 12:22, 2 January 2011
Defined States:
- GLOBAL: ATTACK_SHIP
- CHECK_FOR_CONTROL: CHECK_FOR_CONTROL, LOOK_FOR_TARGETS
- LOOK_FOR_TARGETS: CHECK_FOR_CONTROL, ATTACK_SHIP
- ATTACK_SHIP: CHECK_FOR_CONTROL
{ "ATTACK_SHIP" = { ENTER = (performAttack); "THARGOID_DESTROYED" = ("setStateTo: CHECK_FOR_CONTROL"); "TARGET_DESTROYED" = ("setStateTo: CHECK_FOR_CONTROL"); "TARGET_LOST" = ("setStateTo: CHECK_FOR_CONTROL"); UPDATE = (scanForThargoid, "pauseAI: 5.0"); "NOTHING_FOUND" = ("setStateTo: CHECK_FOR_CONTROL"); EXIT = (); };
"CHECK_FOR_CONTROL" = { "THARGOID_DESTROYED" = ("setStateTo: CHECK_FOR_CONTROL"); "TARGET_FOUND" = ("setStateTo: LOOK_FOR_TARGETS"); ENTER = ("setSpeedTo: 0.0", performTumble); EXIT = (); UPDATE = (scanForThargoid, "pauseAI: 1.0"); };
"LOOK_FOR_TARGETS" = { "THARGOID_DESTROYED" = ("setStateTo: CHECK_FOR_CONTROL"); "TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP"); ENTER = (scanForNonThargoid, "pauseAI: 1.0"); EXIT = (); UPDATE = (scanForNonThargoid, "pauseAI: 10.0"); };
GLOBAL = { ENTER = ("setStateTo: ATTACK_SHIP"); EXIT = (); UPDATE = (); }; }