Difference between revisions of "ThargoidAI"
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(The last of the standard AI's) |
Eric Walch (talk | contribs) (script example from Oolite -> scripting page) |
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| (3 intermediate revisions by 2 users not shown) | |||
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Defined states: | Defined states: | ||
| − | * GLOBAL: →LOOK_FOR_TARGETS | + | * '''GLOBAL''': →LOOK_FOR_TARGETS |
| − | * LOOK_FOR_TARGETS: →ATTACK_SHIP, →HEAD_FOR_PLANET | + | * '''LOOK_FOR_TARGETS''': →ATTACK_SHIP, →HEAD_FOR_PLANET |
| − | * ATTACK_SHIP: →ATTACK_SHIP, →LOOK_FOR_TARGETS | + | * '''ATTACK_SHIP''': →ATTACK_SHIP, →LOOK_FOR_TARGETS |
| − | * HEAD_FOR_PLANET: →GO_TO_WAYPOINT1, →LOOK_FOR_TARGETS, →ATTACK_SHIP | + | * '''HEAD_FOR_PLANET''': →GO_TO_WAYPOINT1, →LOOK_FOR_TARGETS, →ATTACK_SHIP |
| − | * GO_TO_WAYPOINT1: →HEAD_FOR_PLANET, | + | * '''GO_TO_WAYPOINT1''': →HEAD_FOR_PLANET, →ATTACK_SHIP |
| − | { | + | { |
"ATTACK_SHIP" = { | "ATTACK_SHIP" = { | ||
"ATTACKED" = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); | "ATTACKED" = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); | ||
| Line 55: | Line 55: | ||
[[AI|BACK]] | [[AI|BACK]] | ||
| + | |||
| + | [[Category:Oolite scripting]] | ||
Latest revision as of 12:20, 2 January 2011
Defined states:
- GLOBAL: →LOOK_FOR_TARGETS
- LOOK_FOR_TARGETS: →ATTACK_SHIP, →HEAD_FOR_PLANET
- ATTACK_SHIP: →ATTACK_SHIP, →LOOK_FOR_TARGETS
- HEAD_FOR_PLANET: →GO_TO_WAYPOINT1, →LOOK_FOR_TARGETS, →ATTACK_SHIP
- GO_TO_WAYPOINT1: →HEAD_FOR_PLANET, →ATTACK_SHIP
{
"ATTACK_SHIP" = {
"ATTACKED" = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
ENTER = (performAttack);
EXIT = ();
"INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"TARGET_DESTROYED" = ("setStateTo: LOOK_FOR_TARGETS");
"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
"TARGET_LOST" = ("setStateTo: LOOK_FOR_TARGETS");
UPDATE = (scanForNonThargoid, "pauseAI: 15.0"); };
"LOOK_FOR_TARGETS" = {
"ATTACKED" = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
"NOTHING_FOUND" = ("setStateTo: HEAD_FOR_PLANET");
ENTER = ("setSpeedTo: 0.0", performTumble, scanForNonThargoid, "pauseAI: 5.0");
EXIT = ();
UPDATE = (scanForNonThargoid, "pauseAI: 5.0"); };
"HEAD_FOR_PLANET" = {
ENTER = (setCourseToPlanet, "setDesiredRangeTo: 80000.0", checkCourseToDestination);
"COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
"WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT1");
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: LOOK_FOR_TARGETS");
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
EXIT = ();
UPDATE = (scanForNonThargoid, "pauseAI: 10.0"); };
"GO_TO_WAYPOINT1" = {
ENTER = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
"COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
"WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: HEAD_FOR_PLANET");
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
EXIT = ();
UPDATE = (scanForNonThargoid, "pauseAI: 10.0"); };
GLOBAL = {
ENTER = ("setStateTo: LOOK_FOR_TARGETS");
EXIT = ();
UPDATE = (); };
}