Difference between revisions of "Route1traderAI"
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Eric Walch (talk | contribs) (script example from Oolite -> scripting page) |
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Refered to AI's: | Refered to AI's: | ||
| − | [[dockingAI]] | + | [[dockingAI]], [[gotoWaypointAI]] |
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"TARGET_LOST" = ("setStateTo: HEAD_FOR_PLANET"); | "TARGET_LOST" = ("setStateTo: HEAD_FOR_PLANET"); | ||
UPDATE = (); }; | UPDATE = (); }; | ||
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"GO_TO_STATION" = { | "GO_TO_STATION" = { | ||
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FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); | FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); | ||
FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); | FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); | ||
| − | UPDATE = (scanForHostiles, "pauseAI: 10.0"); }; | + | UPDATE = (setTargetToSystemStation, "setDesiredRangeTo: 5000.0", setDestinationToTarget, checkCourseToDestination, scanForHostiles, "pauseAI: 10.0"); }; |
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"HEAD_FOR_PLANET" = { | "HEAD_FOR_PLANET" = { | ||
| − | ENTER = (setCourseToPlanet, "setDesiredRangeTo: 30000.0", "setSpeedFactorTo: 0. | + | ENTER = (setCourseToPlanet, "setDesiredRangeTo: 30000.0", "setSpeedFactorTo: 0.35", checkCourseToDestination); |
| + | "COURSE_OK" = ("setSpeedFactorTo: 0.65", performFlyToRangeFromDestination); | ||
| + | "WAYPOINT_SET" = ("setAITo: gotoWaypointAI.plist"); | ||
"AEGIS_CLOSE_TO_PLANET" = ("setStateTo: GO_TO_STATION"); | "AEGIS_CLOSE_TO_PLANET" = ("setStateTo: GO_TO_STATION"); | ||
"AEGIS_IN_DOCKING_RANGE" = (dockEscorts, "setStateTo: GO_TO_STATION"); | "AEGIS_IN_DOCKING_RANGE" = (dockEscorts, "setStateTo: GO_TO_STATION"); | ||
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: GO_TO_STATION"); | "DESIRED_RANGE_ACHIEVED" = ("setStateTo: GO_TO_STATION"); | ||
| + | "TARGET_FOUND" = (fightOrFleeHostiles); | ||
| + | "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles, "setStateTo: FLEE"); | ||
ATTACKED = (fightOrFleeHostiles); | ATTACKED = (fightOrFleeHostiles); | ||
| − | + | FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); | |
| − | + | FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); | |
| − | + | UPDATE = (setCourseToPlanet, "setDesiredRangeTo: 30000.0", checkCourseToDestination, scanForHostiles, "pauseAI: 10.0"); | |
| − | + | EXIT = ();}; | |
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| − | UPDATE = (scanForHostiles, "pauseAI: 10.0"); }; | ||
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GLOBAL = { | GLOBAL = { | ||
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[[AI|BACK]] | [[AI|BACK]] | ||
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| + | [[Category:Oolite scripting]] | ||
Latest revision as of 12:17, 2 January 2011
Defined states:
- GLOBAL: →HEAD_FOR_PLANET
- HEAD_FOR_PLANET: →GO_TO_STATION, →FLEE, →ATTACK_SHIP
- GO_TO_WAYPOINT: →GO_TO_STATION, →FLEE, →ATTACK_SHIP
- GO_TO_STATION: →GO_TO_WAYPOINT, →FLEE, →ATTACK_SHIP
- FLEE: →FLEE, →ATTACK_SHIP, →GLOBAL
- ATTACK_SHIP": →FLEE, →HEAD_FOR_PLANET
Refered to AI's: dockingAI, gotoWaypointAI
{
FLEE = {
ATTACKED = (fightOrFleeHostiles);
FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
"TARGET_LOST" = (performIdle, "setStateTo: GLOBAL");
"TARGET_DESTROYED" = (performIdle, "setStateTo: GLOBAL");
ENTER = ("setDesiredRangeTo: 25600", performFlee);
EXIT = ();
"INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles);
"REACHED_SAFETY" = (performIdle, "setStateTo: GLOBAL");
UPDATE = (); };
"ATTACK_SHIP" = {
"ENERGY_LOW" = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: FLEE");
ENTER = (broadcastDistressMessage, performAttack);
EXIT = ();
"INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, "setStateTo: FLEE");
"TARGET_DESTROYED" = ("setStateTo: HEAD_FOR_PLANET");
"TARGET_LOST" = ("setStateTo: HEAD_FOR_PLANET");
UPDATE = (); };
"GO_TO_STATION" = {
ENTER = (setTargetToStation, "setDesiredRangeTo: 5000.0", setDestinationToTarget, checkCourseToDestination);
"COURSE_OK" = ("setSpeedFactorTo: 0.5", performFlyToRangeFromDestination);
"WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT");
"DESIRED_RANGE_ACHIEVED" = (dockEscorts, "setAITo: dockingAI.plist");
"AEGIS_IN_DOCKING_RANGE" = (dockEscorts, "setAITo: dockingAI.plist");
EXIT = ();
ATTACKED = (fightOrFleeHostiles);
"INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles, "setStateTo: FLEE");
"TARGET_FOUND" = (fightOrFleeHostiles);
FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
UPDATE = (setTargetToSystemStation, "setDesiredRangeTo: 5000.0", setDestinationToTarget, checkCourseToDestination, scanForHostiles, "pauseAI: 10.0"); };
"HEAD_FOR_PLANET" = {
ENTER = (setCourseToPlanet, "setDesiredRangeTo: 30000.0", "setSpeedFactorTo: 0.35", checkCourseToDestination);
"COURSE_OK" = ("setSpeedFactorTo: 0.65", performFlyToRangeFromDestination);
"WAYPOINT_SET" = ("setAITo: gotoWaypointAI.plist");
"AEGIS_CLOSE_TO_PLANET" = ("setStateTo: GO_TO_STATION");
"AEGIS_IN_DOCKING_RANGE" = (dockEscorts, "setStateTo: GO_TO_STATION");
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: GO_TO_STATION");
"TARGET_FOUND" = (fightOrFleeHostiles);
"INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles, "setStateTo: FLEE");
ATTACKED = (fightOrFleeHostiles);
FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
UPDATE = (setCourseToPlanet, "setDesiredRangeTo: 30000.0", checkCourseToDestination, scanForHostiles, "pauseAI: 10.0");
EXIT = ();};
GLOBAL = {
ENTER = ("setStateTo: HEAD_FOR_PLANET");
EXIT = ();
UPDATE = (); };
}