Difference between revisions of "Energy Bomb"

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(Removed out-of-date (and partisan) information.)
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== Residual Effects ==
 
== Residual Effects ==
 
The release of an energy bomb creates magnetic field shockwaves that can cause catastrophic vibrations in certain minerals, including most asteroidal rock types. This invariably results in the fragmentation of asteroids that are within the range of an energy bomb explosion.  
 
The release of an energy bomb creates magnetic field shockwaves that can cause catastrophic vibrations in certain minerals, including most asteroidal rock types. This invariably results in the fragmentation of asteroids that are within the range of an energy bomb explosion.  
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== Energy Bomb to be removed from v1.74 of Oolite ==
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In the forthcoming new version of Oolite it has already been removed. The decision has been made by the developers who say that it unbalances the game. However it has been an option in Classic Elite since the beginning.
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In the latest version (SVN2981) of Trunk, and, (if I'm reading the changelog correctly) it appears that Ahruman has now made restoration of the e-bomb a matter of a simple equipment.plist change.
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It will therefore be possible for anyone who wants the e-bomb available to have it via a simple edit, and creating an oxp to activate the feature would be a trivial exercise... The current entry in equipment.plist looks like this:
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        7, 9000, "Energy Bomb",
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        "EQ_ENERGY_BOMB",
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        "A one-shot super-weapon capable of destroying all small craft within range.",
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        {                          // RemoveMe
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            strict_mode_only = true; // RemoveMe
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        }                          // RemoveMe
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To reinsert the bomb in the game it is sufficient to remove the lines marked with RemoveMe, or change the strict_mode_only flag to false.
  
 
== Links ==
 
== Links ==
 
Back to: [[Oolite Equipment]]
 
Back to: [[Oolite Equipment]]
{{Stub}}
 
  
[[Category:Oolite]]
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[[Category:Oolite]][[Category:1.74]]

Revision as of 14:34, 21 January 2010

Energy Bomb
Energy bomb small.jpg
Name Energy Bomb
Cost 900
TL Availability 7

A powerful one-shot device that emits a high-powered electromagnetic pulse, disrupting plasma containment in drives of nearby ships, resulting in catastrophic damage. Well shielded larger vessels are capable of withstanding this assault on occasion, but small ships invariably do not survive. Triggering the Energy Bomb temporarily deactivates sensitive components. The pulse is harmonised with the drive of the firing ship.

Residual Effects

The release of an energy bomb creates magnetic field shockwaves that can cause catastrophic vibrations in certain minerals, including most asteroidal rock types. This invariably results in the fragmentation of asteroids that are within the range of an energy bomb explosion.


Energy Bomb to be removed from v1.74 of Oolite

In the forthcoming new version of Oolite it has already been removed. The decision has been made by the developers who say that it unbalances the game. However it has been an option in Classic Elite since the beginning.

In the latest version (SVN2981) of Trunk, and, (if I'm reading the changelog correctly) it appears that Ahruman has now made restoration of the e-bomb a matter of a simple equipment.plist change.

It will therefore be possible for anyone who wants the e-bomb available to have it via a simple edit, and creating an oxp to activate the feature would be a trivial exercise... The current entry in equipment.plist looks like this:

       7, 9000, "Energy Bomb",
       "EQ_ENERGY_BOMB",
       "A one-shot super-weapon capable of destroying all small craft within range.",
       {                           // RemoveMe
           strict_mode_only = true; // RemoveMe
       }                           // RemoveMe

To reinsert the bomb in the game it is sufficient to remove the lines marked with RemoveMe, or change the strict_mode_only flag to false.

Links

Back to: Oolite Equipment