Difference between revisions of "Sector1/Xeququti"
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(New page: {{System|Name=Xeququti|Sector=1|System=205|XPos=221|YPos=250|Location=in the five o'clock corner|Government=6|Economy=2|Techlevel=10|Population=4.5|Inhabitants=Human Colonials|Productivity...) |
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{{PricelistEconomy2|FirearmsNote=Xeququtian duel pistols|LuxuriesNote=Xeququtian musical instruments}} | {{PricelistEconomy2|FirearmsNote=Xeququtian duel pistols|LuxuriesNote=Xeququtian musical instruments}} | ||
== OXPs == | == OXPs == | ||
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+ | === Galactic Navy === | ||
+ | [[Image:Sector1 Navy Sector Command 10 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 10|Navy Command Station 10]] in [[Sector1/Oresle|Oresle]]. ([[Galactic Navy OXP]]) | ||
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== Fiction == | == Fiction == | ||
=== The Traders Almanach === | === The Traders Almanach === | ||
− | If | + | {{QuoteText|Text=If you can spend some cash, try this: Regardless which of my suggested items you buy, Gequre should be your destination. And I would buy memory chips, Xeququtian musical instruments and machineries - in that order. Propably the memory chips sell there with a gain of roughly 22 Credits for each ton.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:205)}} |
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Latest revision as of 15:23, 8 November 2009
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This planet is beset by dreadful earthquakes. |
Old Galactic Catalogue Entry for 1:205 (Xeququti) |
Witchspace Routes
There are 4 direct Witchspace Routes from/to Xeququti:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 6.0 | 6.2 | 6.4 | 10 | 10.5 | 11 | 100.0% | |
Textiles | 7.2 | 7.8 | 8.4 | 12 | 13.5 | 15 | 100.0% | |
Radioactives | 23.6 | 25.0 | 26.4 | 8 | 11.5 | 15 | 100.0% | |
Slaves | 12.0 | 18.2 | 24.4 | 0 | 6.0 | 11 | 34.3% | |
Liquor/Wines | 29.2 | 32.1 | 35.2 | 5 | 12.5 | 20 | 100.0% | |
Luxuries | 84.8 | 85.3 | 86.0 | 38 | 39.5 | 41 | 100.0% | Xeququtian musical instruments |
Narcotics | 14.8 | 38.8 | 62.8 | 0 | 30.8 | 62 | 56.2% | |
Computers | 72.8 | 73.4 | 74.0 | 28 | 29.5 | 31 | 100.0% | |
Machinery | 51.6 | 53.0 | 54.4 | 28 | 31.5 | 35 | 100.0% | |
Alloys | 32.0 | 38.1 | 44.4 | 15 | 30.5 | 46 | 100.0% | |
Firearms | 60.0 | 61.3 | 62.8 | 3 | 6.5 | 10 | 100.0% | Xeququtian duel pistols |
Furs | 63.2 | 75.8 | 88.4 | 0 | 23.0 | 45 | 70.3% | |
Minerals | 12.0 | 12.6 | 13.2 | 55 | 56.5 | 58 | 100.0% | |
Gold | 38.0 | 39.3 | 40.8 | 4 | 7.5 | 11 | 100.0% | |
Platinum | 66.8 | 73.0 | 79.2 | 0 | 21.1 | 63 | 96.8% | |
Gem-Stones | 17.2 | 20.1 | 23.2 | 0 | 6.0 | 11 | 68.7% | |
Alien Items | 33.2 | 34.6 | 36.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 10 in Oresle. (Galactic Navy OXP)
Fiction
The Traders Almanach
If you can spend some cash, try this: Regardless which of my suggested items you buy, Gequre should be your destination. And I would buy memory chips, Xeququtian musical instruments and machineries - in that order. Propably the memory chips sell there with a gain of roughly 22 Credits for each ton. |
(Excerpt from: The Traders Almanach entry for 1:205) |