Difference between revisions of "Sector1/Ervein"
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(New page: {{System|Name=Ervein|Sector=1|System=176|XPos=196|YPos=193|Location=in the medium four o'clock direction|Government=5|Economy=1|Techlevel=10|Population=4.3|Inhabitants=Human Colonials|Prod...) |
(→The Traders Almanach) |
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{{PricelistEconomy1|LuxuriesNote=Erveinian musical instruments|FirearmsNote=antique Erveinian hunting crossbows}} | {{PricelistEconomy1|LuxuriesNote=Erveinian musical instruments|FirearmsNote=antique Erveinian hunting crossbows}} | ||
== OXPs == | == OXPs == | ||
+ | |||
+ | === Galactic Navy === | ||
+ | [[Image:Sector1 Navy Sector Command 10 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 10|Navy Command Station 10]] in [[Sector1/Oresle|Oresle]]. ([[Galactic Navy OXP]]) | ||
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== Fiction == | == Fiction == | ||
=== The Traders Almanach === | === The Traders Almanach === | ||
− | If there is not much room left in your ship, this is my advice to you: Regardless which of my suggested items you buy, Rarere should be your destination. And I would buy memory banks, | + | {{QuoteText|Text=If there is not much room left in your ship, this is my advice to you: Regardless which of my suggested items you buy, Rarere should be your destination. And I would buy memory banks, Erveinian musical instruments and mining equipment units - in that order. If I remember correctly, I bought 10 tons of those memory banks here and sold them with a plus of 280 Credits in Rarere.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:176)}} |
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Latest revision as of 15:09, 8 November 2009
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Ervein is a revolting little planet. |
Old Galactic Catalogue Entry for 1:176 (Ervein) |
Witchspace Routes
There are 5 direct Witchspace Routes from/to Ervein:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 6.8 | 7.0 | 7.2 | 8 | 8.5 | 9 | 100.0% | |
Textiles | 7.6 | 8.1 | 8.8 | 11 | 12.5 | 14 | 100.0% | |
Radioactives | 24.8 | 26.2 | 27.6 | 5 | 8.5 | 12 | 100.0% | |
Slaves | 14.0 | 20.2 | 26.4 | 0 | 3.5 | 6 | 18.7% | |
Liquor/Wines | 31.2 | 34.1 | 37.2 | 0 | 8.0 | 15 | 93.7% | |
Luxuries | 81.6 | 82.1 | 82.8 | 46 | 47.5 | 49 | 100.0% | Erveinian musical instruments |
Narcotics | 3.2 | 27.2 | 51.2 | 0 | 26.3 | 59 | 81.2% | |
Computers | 67.2 | 67.8 | 68.4 | 42 | 43.5 | 45 | 100.0% | |
Machinery | 49.2 | 50.6 | 52.0 | 34 | 37.5 | 41 | 100.0% | |
Alloys | 31.6 | 37.8 | 44.0 | 16 | 31.5 | 47 | 100.0% | |
Firearms | 54.8 | 56.2 | 57.6 | 16 | 19.5 | 23 | 100.0% | antique Erveinian hunting crossbows |
Furs | 66.8 | 79.3 | 92.0 | 0 | 18.5 | 36 | 56.2% | |
Minerals | 12.4 | 12.9 | 13.6 | 54 | 55.5 | 57 | 100.0% | |
Gold | 38.4 | 39.7 | 41.2 | 3 | 6.5 | 10 | 100.0% | |
Platinum | 67.6 | 73.8 | 80.0 | 0 | 23.2 | 63 | 96.8% | |
Gem-Stones | 17.6 | 20.6 | 23.6 | 0 | 5.5 | 10 | 62.5% | |
Alien Items | 27.2 | 28.6 | 30.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 10 in Oresle. (Galactic Navy OXP)
Fiction
The Traders Almanach
If there is not much room left in your ship, this is my advice to you: Regardless which of my suggested items you buy, Rarere should be your destination. And I would buy memory banks, Erveinian musical instruments and mining equipment units - in that order. If I remember correctly, I bought 10 tons of those memory banks here and sold them with a plus of 280 Credits in Rarere. |
(Excerpt from: The Traders Almanach entry for 1:176) |