Difference between revisions of "Sector1/Diquer"
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(New page: {{System|Name=Diquer|Sector=1|System=130|XPos=104|YPos=69|Location=in the near eleven o'clock direction|Government=3|Economy=5|Techlevel=5|Population=2.5|Inhabitants=Human Colonials|Produc...) |
(→The Traders Almanach) |
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{{PricelistEconomy5|FursNote=fur coats|LiquorWinesNote=Diquerian single malt whiskey}} | {{PricelistEconomy5|FursNote=fur coats|LiquorWinesNote=Diquerian single malt whiskey}} | ||
== OXPs == | == OXPs == | ||
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+ | === Galactic Navy === | ||
+ | [[Image:Sector1 Navy Sector Command 6 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 6|Navy Command Station 6]] in [[Sector1/Usatqura|Usatqura]]. ([[Galactic Navy OXP]]) | ||
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== Fiction == | == Fiction == | ||
=== The Traders Almanach === | === The Traders Almanach === | ||
− | If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit | + | {{QuoteText|Text=If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit, so buy fur coats or casks containing Diquerian single malt whiskey and move them to Riinus or Ororqu. What's more, these furry coats can also be sold well enough in Gerege.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:130)}} |
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Latest revision as of 18:47, 7 November 2009
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The world Diquer is a dull place. |
Old Galactic Catalogue Entry for 1:130 (Diquer) |
Witchspace Routes
There are 9 direct Witchspace Routes from/to Diquer:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 3.6 | 3.8 | 4.0 | 16 | 16.5 | 17 | 100.0% | |
Textiles | 6.0 | 6.6 | 7.2 | 15 | 16.5 | 18 | 100.0% | |
Radioactives | 20.0 | 21.4 | 22.8 | 17 | 20.5 | 24 | 100.0% | |
Slaves | 6.0 | 12.2 | 18.4 | 0 | 13.5 | 26 | 81.2% | |
Liquor/Wines | 23.2 | 26.1 | 29.2 | 20 | 27.5 | 35 | 100.0% | Diquerian single malt whiskey |
Luxuries | 94.4 | 95.0 | 95.6 | 14 | 15.5 | 17 | 100.0% | |
Narcotics | 49.6 | 73.6 | 97.6 | 0 | 59.0 | 63 | 12.5% | |
Computers | 89.6 | 90.1 | 90.8 | 0 | 0.0 | 0 | 0.0% | |
Machinery | 58.8 | 60.2 | 61.6 | 10 | 13.5 | 17 | 100.0% | |
Alloys | 33.2 | 39.4 | 45.6 | 12 | 27.5 | 43 | 100.0% | |
Firearms | 75.6 | 77.0 | 78.4 | 0 | 0.0 | 0 | 0.0% | |
Furs | 52.4 | 65.0 | 77.6 | 0 | 32.0 | 63 | 98.4% | fur coats |
Minerals | 10.8 | 11.3 | 12.0 | 58 | 59.5 | 61 | 100.0% | |
Gold | 36.8 | 38.2 | 39.6 | 7 | 10.5 | 14 | 100.0% | |
Platinum | 64.4 | 70.5 | 76.8 | 1 | 16.5 | 32 | 100.0% | |
Gem-Stones | 16.0 | 19.0 | 22.0 | 0 | 7.5 | 14 | 87.5% | |
Alien Items | 51.2 | 52.6 | 54.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 6 in Usatqura. (Galactic Navy OXP)
Fiction
The Traders Almanach
If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit, so buy fur coats or casks containing Diquerian single malt whiskey and move them to Riinus or Ororqu. What's more, these furry coats can also be sold well enough in Gerege. |
(Excerpt from: The Traders Almanach entry for 1:130) |