Difference between revisions of "Sector1/Xeququti"
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(New page: {{System|Name=Xeququti|Sector=1|System=205|XPos=221|YPos=250|Location=in the five o'clock corner|Government=6|Economy=2|Techlevel=10|Population=4.5|Inhabitants=Human Colonials|Productivity...) |
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{{PricelistEconomy2|FirearmsNote=Xeququtian duel pistols|LuxuriesNote=Xeququtian musical instruments}} | {{PricelistEconomy2|FirearmsNote=Xeququtian duel pistols|LuxuriesNote=Xeququtian musical instruments}} | ||
== OXPs == | == OXPs == | ||
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+ | === Galactic Navy === | ||
+ | [[Image:Sector1 Navy Sector Command 10 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 10|Navy Command Station 10]] in [[Sector1/Oresle|Oresle]]. ([[Galactic Navy OXP]]) | ||
<div style="clear:both"></div> | <div style="clear:both"></div> | ||
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== Fiction == | == Fiction == | ||
=== The Traders Almanach === | === The Traders Almanach === |
Revision as of 19:09, 28 October 2009
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This planet is beset by dreadful earthquakes. |
Old Galactic Catalogue Entry for 1:205 (Xeququti) |
Witchspace Routes
There are 4 direct Witchspace Routes from/to Xeququti:
|
Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 6.0 | 6.2 | 6.4 | 10 | 10.5 | 11 | 100.0% | |
Textiles | 7.2 | 7.8 | 8.4 | 12 | 13.5 | 15 | 100.0% | |
Radioactives | 23.6 | 25.0 | 26.4 | 8 | 11.5 | 15 | 100.0% | |
Slaves | 12.0 | 18.2 | 24.4 | 0 | 6.0 | 11 | 34.3% | |
Liquor/Wines | 29.2 | 32.1 | 35.2 | 5 | 12.5 | 20 | 100.0% | |
Luxuries | 84.8 | 85.3 | 86.0 | 38 | 39.5 | 41 | 100.0% | Xeququtian musical instruments |
Narcotics | 14.8 | 38.8 | 62.8 | 0 | 30.8 | 62 | 56.2% | |
Computers | 72.8 | 73.4 | 74.0 | 28 | 29.5 | 31 | 100.0% | |
Machinery | 51.6 | 53.0 | 54.4 | 28 | 31.5 | 35 | 100.0% | |
Alloys | 32.0 | 38.1 | 44.4 | 15 | 30.5 | 46 | 100.0% | |
Firearms | 60.0 | 61.3 | 62.8 | 3 | 6.5 | 10 | 100.0% | Xeququtian duel pistols |
Furs | 63.2 | 75.8 | 88.4 | 0 | 23.0 | 45 | 70.3% | |
Minerals | 12.0 | 12.6 | 13.2 | 55 | 56.5 | 58 | 100.0% | |
Gold | 38.0 | 39.3 | 40.8 | 4 | 7.5 | 11 | 100.0% | |
Platinum | 66.8 | 73.0 | 79.2 | 0 | 21.1 | 63 | 96.8% | |
Gem-Stones | 17.2 | 20.1 | 23.2 | 0 | 6.0 | 11 | 68.7% | |
Alien Items | 33.2 | 34.6 | 36.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 10 in Oresle. (Galactic Navy OXP)
Fiction
The Traders Almanach
If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: Regardless which of my suggested items you buy, Gequre should be your destination. And I would buy memory chips, caskets with Xeququtian duel pistols and Xeququtian musical instruments - in that order. Propably the memory chips sell there with a gain of roughly 22 Credits for each ton - at least that's what a pilot told me.
Excerpt from: The Traders Almanach entry for 1:205