Difference between revisions of "Sector1/Onlema"

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(New page: {{System|Name=Onlema|Sector=1|System=254|XPos=138|YPos=248|Location=near the six o'clock edge|Government=4|Economy=0|Techlevel=12|Population=4.9|Inhabitants=Human Colonials|Productivity=31...)
 
(OXPs)
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{{PricelistEconomy0|FirearmsNote=Onleman 'Esthbe-guns'}}
 
{{PricelistEconomy0|FirearmsNote=Onleman 'Esthbe-guns'}}
 
== OXPs ==
 
== OXPs ==
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=== Galactic Navy ===
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[[Image:Sector1 Navy Sector Command 10 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 10|Navy Command Station 10]] in [[Sector1/Oresle|Oresle]]. ([[Galactic Navy OXP]])
 
<div style="clear:both"></div>
 
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===

Revision as of 19:08, 28 October 2009

Logo64 Communism.png Onlema Logo64 RichIndustrial.png
Logo TL12.png
GalCat ID: 1:254
Location: 138,248 near the six o'clock edge of GalSector 1
Government: Communism
Economy: Rich Industrial
Technology Level: 12
Population: 4.9 Billion
(Human Colonials)
Productivity: 31360 MCr
Planet Radius: 6794km
Location of Onlema in Sector 1
Sector1Overview.png
MicroCircle.png
This world is plagued by frequent solar activity.
Old Galactic Catalogue Entry for 1:254 (Onlema)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Onlema:

Destination Distance Gov. Eco. TL Pop. Prod
Arraesso 4.8 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 04Logo TL4s.png 2.1 Bln. 0025202520 MCr
Maesin 6.4 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 01Logo TL1s.png 0.8 Bln. 000768768 MCr
Soorbi 2.8 LY 4Logo64 Communism.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 4.0 Bln. 01792017920 MCr
Qubeen 2.4 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 06Logo TL6s.png 2.5 Bln. 0070007000 MCr
Xexeti 3.6 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 1.6 Bln. 0015361536 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 7.6 7.7 8.0 6 6.5 7 100.0%
Textiles 8.0 8.6 9.2 10 11.5 13 100.0%
Radioactives 26.0 27.4 28.8 2 5.5 9 100.0%
Slaves 16.0 22.1 28.4 0 1.0 1 3.1%
Liquor/Wines 33.2 36.1 39.2 0 5.5 10 62.5%
Luxuries 78.4 79.0 79.6 54 55.5 57 100.0%
Narcotics 1.2 34.8 100.4 0 32.0 56 87.5%
Computers 61.6 62.1 62.8 56 57.5 59 100.0%
Machinery 46.8 48.2 49.6 40 43.5 47 100.0%
Alloys 31.2 37.4 43.6 17 32.5 48 100.0%
Firearms 49.6 51.0 52.4 29 32.5 36 100.0% Onleman 'Esthbe-guns'
Furs 70.4 83.0 95.6 0 14.0 27 42.1%
Minerals 12.8 13.3 14.0 53 54.5 56 100.0%
Gold 38.8 40.2 41.6 2 5.5 9 100.0%
Platinum 68.4 74.5 80.8 0 25.2 63 96.8%
Gem-Stones 18.0 21.0 24.0 0 5.0 9 56.2%
Alien Items 21.2 22.5 24.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 10 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 10 in Oresle. (Galactic Navy OXP)

Fiction

The Traders Almanach

In a low-cash situation, this is my advice: Whatever you buy, haul them to Arraesso, Maesin, or Xexeti. And I would buy Onleman 'Esthbe-guns', memory banks and mining equipment units in that order for this trip. The first give you a decent 65 to 75% when you sell them in Xexeti.

Excerpt from: The Traders Almanach entry for 1:254