Difference between revisions of "Sector1/Beesor"
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(New page: {{System|Name=Beesor|Sector=1|System=203|XPos=156|YPos=57|Location=in the medium one o'clock direction|Government=4|Economy=1|Techlevel=9|Population=3.8|Inhabitants=Human Colonials|Product...) |
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== OXPs == | == OXPs == | ||
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+ | === Galactic Navy === | ||
+ | [[Image:Sector1 Navy Sector Command 9 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 9|Navy Command Station 9]] in [[Sector1/Xeaan|Xeaan]]. ([[Galactic Navy OXP]]) | ||
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== Fiction == | == Fiction == | ||
=== The Traders Almanach === | === The Traders Almanach === |
Revision as of 19:02, 28 October 2009
|
This world is plagued by deadly earthquakes. |
Old Galactic Catalogue Entry for 1:203 (Beesor) |
Witchspace Routes
There are 8 direct Witchspace Routes from/to Beesor:
|
Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 6.8 | 7.0 | 7.2 | 8 | 8.5 | 9 | 100.0% | |
Textiles | 7.6 | 8.1 | 8.8 | 11 | 12.5 | 14 | 100.0% | |
Radioactives | 24.8 | 26.2 | 27.6 | 5 | 8.5 | 12 | 100.0% | |
Slaves | 14.0 | 20.2 | 26.4 | 0 | 3.5 | 6 | 18.7% | |
Liquor/Wines | 31.2 | 34.1 | 37.2 | 0 | 8.0 | 15 | 93.7% | |
Luxuries | 81.6 | 82.1 | 82.8 | 46 | 47.5 | 49 | 100.0% | |
Narcotics | 3.2 | 27.2 | 51.2 | 0 | 26.3 | 59 | 81.2% | |
Computers | 67.2 | 67.8 | 68.4 | 42 | 43.5 | 45 | 100.0% | |
Machinery | 49.2 | 50.6 | 52.0 | 34 | 37.5 | 41 | 100.0% | |
Alloys | 31.6 | 37.8 | 44.0 | 16 | 31.5 | 47 | 100.0% | |
Firearms | 54.8 | 56.2 | 57.6 | 16 | 19.5 | 23 | 100.0% | |
Furs | 66.8 | 79.3 | 92.0 | 0 | 18.5 | 36 | 56.2% | |
Minerals | 12.4 | 12.9 | 13.6 | 54 | 55.5 | 57 | 100.0% | |
Gold | 38.4 | 39.7 | 41.2 | 3 | 6.5 | 10 | 100.0% | |
Platinum | 67.6 | 73.8 | 80.0 | 0 | 23.2 | 63 | 96.8% | |
Gem-Stones | 17.6 | 20.6 | 23.6 | 0 | 5.5 | 10 | 62.5% | |
Alien Items | 27.2 | 28.6 | 30.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 9 in Xeaan. (Galactic Navy OXP)
Fiction
The Traders Almanach
Once you've got more Credits to spend, the best choice in Beesor is to ship either memory banks or firearms to Geisgeza. Each ton gives about 33 Credits more there than you pay here for the stuff - at least that's what a fellow from Bierle told me confidentially. With a little lower gain you can also ship the those memory banks to Regeatge.
Excerpt from: The Traders Almanach entry for 1:203