Difference between revisions of "Kirin"
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{{Infobox ShipStats Oolite| title=Kirin-M | {{Infobox ShipStats Oolite| title=Kirin-M | ||
− | |image = | + | |image = |
|dimensions = 171 x 42.7 x 347 | |dimensions = 171 x 42.7 x 347 | ||
|capacity = 350 T | |capacity = 350 T |
Revision as of 18:53, 9 September 2009
Kirin-XM | |
---|---|
Size (metres, W×H×L) | 171 x 42.7 x 347 |
Cargo capacity | 350 T |
Cargo bay extension | 50 T |
Maximum speed | 0.22 LM |
Manoeuvrability | Roll: 1.3 Pitch: 0.5 |
Energy banks | 8 |
Energy recharge rate | Excellent (6.0) |
Gun mounts | Front, Aft, Port, Starboard 10 deck-mounted Forth State Flak turrets. 5 hull-mounted Forth State Flak turrets. Twin aft-mounted Medium yield cross field Plasma cannons |
Missile slots | 10 |
Shield boosters available | Yes |
Military shields available | Yes |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | Yes |
Base price | 1250000 |
Kirin-CV | |
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Size (metres, W×H×L) | 171 x 42.7 x 347 |
Cargo capacity | 400 T |
Cargo bay extension | 50 T |
Maximum speed | 0.20 LM |
Manoeuvrability | Roll: 1.3 Pitch: 0.5 |
Energy banks | 8 |
Energy recharge rate | Very Good (5.5) |
Gun mounts | Front, Aft, Port, Starboard 1 deck-mounted Medium yield Plasma Cannon. 1 hull-mounted Medium yield Plasma Cannon. Twin aft-mounted Medium yield cross field Plasma cannons |
Missile slots | 12 |
Shield boosters available | Yes |
Military shields available | Yes |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | Yes |
Base price | 1200000 |
Kirin-M | |
---|---|
Size (metres, W×H×L) | 171 x 42.7 x 347 |
Cargo capacity | 350 T |
Cargo bay extension | 50 T |
Maximum speed | 0.22 LM |
Manoeuvrability | Roll: 1.3 Pitch: 0.5 |
Energy banks | 8 |
Energy recharge rate | Excellent (6.0) |
Gun mounts | Front, Aft, Port, Starboard 10 deck-mounted Forth State Flak turrets. 5 hull-mounted Forth State Flak turrets. Twin aft-mounted Medium yield cross field Plasma cannons. Viper escort (Red-Knight) as standard. |
Missile slots | 10 |
Shield boosters available | Yes |
Military shields available | Yes |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | No |
Base price |
Overview
The military have never been known to do things by halves and their planet-station-space supply logistic solution definitely isn't one of them. Sporting a fearsome array of counter ship weaponry as well as dedicated four ship strong viper escort, this machine is seen by many as the universal swiss army knife in the ongoing war.
Given the universe in which it was conceived there is very little about this ship that isn't right on the line when it comes to practicality. It can squeeze into a standard dock with only a few metres clearance, it's massive internal structure allows for the transport of up to 400 tons of cargo (uncompressed) ready for speedy deployment and its near total flak coverage makes it a very difficult target to approach.
More over the ship itself is bound by a "Halo" armoured ring which provides protection for the ship along its middle cross section. All in all a difficult target to crack, perfect for blockade smashing and ground force deployment.
Notable features
The ex-military version comes with flak weapons intact, a large hold and a comprehensive capacity for add ons. This is the perfect ship for the rich (but wanting to be richer) nervous trader. This ship has opened up a number of systems to captains who would otherwise be pirate cannon fodder. There is of coures a trade off for all that fire power. The Kirin does fight like a battle ship but she also moves like a slug.
The Civilian ship however was built more for the mass carrier in mind. With only 4 turrets in total, an extra 50 tons of space has been freed up for cargo. This variant although underpowered for anarchy systems is still a tough ship if properly escorted.
Controversy
Credits
Modelled, textured & hosted by ClymAngus
This OXP would not have been possible without the support of:
Wyvern : Coding consultation, adoption and improvement.
another_commander: Shader code review and fixing
Eric Walch: Coding tips, cheats and work rounds.
Ahruman: For his vertex shader code
Griff: For his fragment shader code