Difference between revisions of "Oolite JavaScript Reference: Planet"
(→Properties) |
Eric Walch (talk | contribs) (Added radius reference values) |
||
Line 17: | Line 17: | ||
=== radius === | === radius === | ||
'''radius''' : Number (read-only) | '''radius''' : Number (read-only) | ||
− | The equatorial radius of the planet, in metres. | + | The equatorial radius of the planet, in metres.<br> |
+ | For reference: Radii of planets generated by Oolite vary between 28160 and 69120 meters. This value if shown on the F7 screen as: 2816 km until 6912 km. | ||
== Methods == | == Methods == |
Revision as of 09:24, 23 July 2009
Prototype: Entity
Subtypes: none
This class was added in Oolite test release 1.70.
The Planet
class is an Entity
representing a planet or moon. A Planet
has all the properties and methods of a Entity
, and several others.
Properties
isMainPlanet
isMainPlanet : Boolean (read-only)
true
if the entity is the main planet of the current system, false
otherwise.
hasAtmosphere
hasAtmosphere : Boolean (read-only)
true
if the entity has an atmosphere, false
otherwise. Planets created with the System.addMoon()
method (or corresponding legacy scripting method) have no atmosphere, other planets do.
radius
radius : Number (read-only)
The equatorial radius of the planet, in metres.
For reference: Radii of planets generated by Oolite vary between 28160 and 69120 meters. This value if shown on the F7 screen as: 2816 km until 6912 km.
Methods
setTexture
function setTexture(texture: String)
This method was added in Oolite test release 1.71.
Uses the texture file (must be a .png) as texture for the planet. This function only works when called during the shipWillExitWitchspace and shipWillLaunchFromStation events.