Fireball
Fireball | |
---|---|
Size (W×H×L) | 47m×23m×120m |
Cargo capacity | 20 TC |
Cargo bay extension | 5 TC |
Maximum speed | 0.315 LM |
Manoeuvrability | Roll: 1.4 Pitch: 1.5 |
Energy banks | 5 |
Energy recharge rate |
Medium (3.2) |
Gun mounts | 4No (Fore, Aft, Port and Starboard) |
Missile slots | 4 |
Shield boosters available | Yes |
Military shields available | Yes |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | Yes |
Base price | 135,500 Cr |
Contents
Description
The Fireball has been developed with versatility in mind. This multi-functional vessel is able to offer a combination of cargo carrying capacity and passenger transport capabilities whilst retaining above average combat characteristics.
Produced at the shipyards of The GalTech Industries Corporation in the Ceesxe, Gerete and Edle systems the ship has quickly established itself as a commercial success.
Though the standard model is offered with a basic level of equipment the ‘future-proof’ design approach caters for a full range of additional upgrades.
It is however the hi-tech escape module, shown below, which differentiates this ship from many others. Rather than providing the option to fit the ship with an escape pod and hope for a safe return to the nearest station the front section of the main ship, nicknamed the Junior, is automatically jettisoned just before the point of destruction.
The Junior, rather than being a slow unarmed pod, features front and rear lasers along with a respectable turn of speed and manoeuvrability. This may not be sufficient to outgun most attacking pirates but is intended to provide the ship’s crew with a much increased chance of survival.
The escape module from Fireball XL5 can be seen below.
Standard Equipment
Player ships - Forward pulse laser, fuel scoops and 1 missile.
Pirate version – Forward beam laser, rear, port and starboard pulse lasers, escape capsule, fuel scoops and 1 missile.
Hunter version - Forward and rear beam lasers, port and starboard pulse lasers, escape capsule, fuel scoops and 1 missile.
Trader version – Forward beam laser, rear, port and starboard pulse lasers, escape capsule, fuel scoops and 1 missile.
Police version - Forward military, rear beam and port and starboard pulse lasers, ECM, 4 hardened missiles, fuel injectors and shield boosters.
Ship Variants
The ship is available as a player craft and also as NPC trader, pirate, hunter and police vessels. Both the pirate and police variants have their own textures.
All NPC ships can, in addition to the standard equipment listed above, be equipped with a range of upgrades.
The police version however is an upgraded model produced exclusively for GalCop by the GalTech Industries Corporation. With an upgraded power system police vessels are capable of greater speed, have an improved recharge rate, stronger shields and an upgraded laser system. Police craft also have substantially more equipment fitted as standard.
The downside, however, for the upgraded police version is that the front section of the vessel, which serves as an escape module on the civilian version, is no longer detachable. The section of the front module which houses the propulsion system in the civilian versions instead accommodates additional systems including the upgraded power plant.
Minimum Requirements
The OXP was designed to work on Oolite 1.76 but should also be compatible with future versions (The shipdata.plist is incompatible with versions prior to v1.75 because of the use of the scan_class key). No additional OXPs are required to be installed in order for this OXP to run.
Installation
Unzip the file, and then move the folder "Fireball_V1.01.oxp " to the AddOns directory of your Oolite installation. Then start the game up and the ships should be added.
History
- Version 1.00 - Release date 12/03/13.
- Version 1.01 - Price corrected and fuel scoops added to the standard equipment - 13/03/13.
Credits
V1.00 – Thanks go to Gerry and Sylvia Anderson who produced the original 1962 TV series in association with ATV and ITC Entertainment.
Fireball Fix
This OXP fixes the use of CARGO_RANDOM in the cargo_type field of the ship's shipdata definition. Such use made the Oolite populator consider the ship a cargo pod. In Fireball's case, it fixes the texture name used in the model: some lines in the model file referenced a non-existent texture file. It's done through a shipdata-overrides since the original OXP license doesn't allow direct modification and update of the original OXP. This work (for all it's worth) is licensed with CC-BY-NC-SA 4.0 (https://creativecommons.org/licenses/by-nc-sa/4.0/).
Download
Fireball and Fireball Fix are both downloadable through the in-game Expansions Manager.
- or from here: Fireball v1.01 & File:Fireball Fix-1.0.oxz
Further Info
- (RELEASE) Fireball V1.01 on the BB (2013-18)
- Fireball-1.01.oxp (2020)
- Author: Shipbuilder