Talk:Dynooverse
Just to add this gubbins in from the "Dynooverse, WIP" support thread before it gets devoured by the Witchspace Lobster! (Will need formatting)
Wildeblood » Fri Mar 28, 2025 3:30 pm These properties are listed in the order they appear on F7...
system.economy done. system.economyDescription
Economy is an integer 0-7, but economyDescription is the text string presented on F7. What is their relationship? What happens when we change one, but not the other?
system.government TO DO. system.governmentDescription
Government is an integer 0-7, but governmentDescription is the text string presented on F7. What is their relationship?
system.techlevel done.
techlevel is an integer 0-15, which is presented on F7 as a whole number, techLevel+1 According to our wiki, An integer between 0 and 14 indicating the sophistication of the planets technology. The tech level displayed on the system data screens in game is one higher than this number (range 1 to 15). But, I tested this today, and setting 15 with the console caused 16 to be displayed in-game. Attempting to set 16 didn't work.
system.population done. system.inhabitantsDescription
population is a whole number (e.g. population = 14) which gets presented on F7 as, "Population: 1.4 Billion" An integer between 0 and 67 indicating the number of inhabitants of a planet in hundreds of millions inhabitantsDescription is a text string, most often, "Human Colonials".
system.productivity done.
This is a whole number (e.g. productivity = 1560) which gets presented on F7 as, "Gross productivity: 1560 MCr" Does this actually have a function in the game mechanics, or is it purely cosmetic? Would setting it near zero actually change the market screens? The wiki makes no mention of an upper limit to this value. What is a sensible increment? 5% to 10%? A change of less than 5% wouldn't be newsworthy.
system.description done (-ish).
Who could forget, system.description = "This is a dull planet." Or perhaps, "The Lord Chamberlain visited this planet on stardate x."
So this thread will auto-delete in a month, yeah? :mrgreen:
System.infoForSystem(0, 192).description = "This is a dull planet." systemInformationChanged(0, 192, description, This is a dull planet.)
Wildeblood » Fri Mar 28, 2025 9:27 pm Is there an upper limit to productivity? I have set an arbitrary limit of 100000, which is almost double the highest number occurring in a vanilla game.
Lowest productivity: 768 (Galaxy: 0, sysID: 116, Name: Qudira) Highest productivity: 56320 (Galaxy: 0, sysID: 151, Name: Ceesxe)