Rise of the Hunter
The Cooperative's police force, concentrated near a few influential planets, can no longer maintain order. The mercenaries they hire for a few credits a kill are too few, too unreliable to do so either. And in the darkness between the stars, an old enemy lurks, fearless, perhaps waiting for order to collapse entirely.
Based on ideas first expressed here, this oxp imagines a (mostly) weaker police force and a better equipped class of bounty hunters.
v 1.0 Weakens the police and strengthens hunters by taking military lasers from the former and granting to the latter. Enter the Fer de Lance custom, the decommissioned Asp, the Mamba racer and the new Viper Mk II (a much weaker replacement for the interceptor).
As well as including some new ships (rearmed and sometimes with boosted speed) this ship also includes the burst laser from Laser Combat Reimagined. This is granted to the police and also to the decommissioned Asp (as described in Elite lore).
With the interceptor gone
- piracy now seems like a much less restricted career choice
- the constrictor seems like a much more cutting edge vessel
- the viper pursuit (here granted fuel and injectors) can inherit the interceptor model
- military lasers don't seem so player centric when other lone wolves can occasionally have them (hunters)[/list]