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Size (metres, W×H×L) 96 x 19 x 80
Cargo capacity 15 TC
Cargo bay extension 15 TC
Maximum speed 0.375 LM
Manoeuvrability Roll: 2.0
Pitch: 1.0
Energy banks 5
Energy recharge rate very good (5.0)
Gun mounts Fore, Aft
Port, Starboard
Missile slots 4
Shield boosters available Yes
Military shields available Yes
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price 200,000 ₢

Xeceesian Shipyards presents the 'Accipiter'

The first unit left space dock at precisely 2084536 20:12:05, preceded by a speech from the CEO and accompanied by cheers and adulations. It was the fruition of many years of planning, the goal of which was to improve the planets sagging industrial output. This first design placed them in direct competition with Cowell & MgRath's successful Cobra Mk III. By offering the customer a vessel with superior ProTren engines and Xenion energy plant it was projected to create a wedge in C&M's market. All this at a small sacrifice of cargo space for only 50,000 credits more than the Cobra Mk III and far cheaper than many of its successors.

Standard Equipment

Large cargo bay boosting hold to 30 TC.
Forward beam laser.
Aft pulse laser.

Planet Info

Xecees is located in galaxy 4, planet #246, Multi-Government, Poor Industrial. TL: 7, Large Blue Horned Birds.

Ship Variants

Player, trader / hunter, and pirate roles. All have the same specifications, but the pirate carries better weapons and armaments. It will be identified as "Accipiter Fear-Naught".

Minimum Requirements

Tested with Oolite 1.75.2, but should work on earlier versions. No dependencies.


After unzipping, move or copy the folder, "Accipiter.oxp" into your AddOns folder. Where that resides depends on your Oolite installation. The root folder of this zip file has a ReadMe file with these details and OXP license.


Version 1.0 - May, 2011

This ship was rejigged just a few months later and became the basis of both the Shrike & the Shuriken: see Solo's Silver Ships.


Model and player version texture maps (diffuse and emission) by CaptSolo.
Art objects from Smivs.
Pirate version texture maps (diffuse, effects, and lights) by Staer9.
Shader implementation by Griff.

Play Testers

El Viejo