Difference between revisions of "UberTharg"

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(Oops! This is a retexture, not a new ship!)
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These instructions are taken from [[User:Amah|Amah]] in 2015 from [http://aegidian.org/bb/viewtopic.php?p=243165#p243165 here].
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These instructions are taken from [[User:Amah|Amah]] in 2015 from [https://bb.oolite.space/viewtopic.php?p=243165#p243165 here].
  
 
== License ==
 
== License ==

Latest revision as of 04:38, 29 February 2024

This is currently a DIY oxp!

SimonB's ÜberTharg.png

Overview

SimonB created this Thargoids retexture as part of his Re2Dux oxp suite, but it languishes unfinished!

Instructions

Fixing the ubertharg is quite straight forward.

Download ubertharg-pre1.zip and re2dux.zip from Simon's box account.

copy thargon-dux2.dat from re2dux/Models to ubertharg/Models

Just replace shipdata.plist in ubertharg.oxp/Config with the following:

{
	"uthargun" =
	{
		aft-weapon-type = "WEAPON_THARGOID_LASER";
		forward_weapon_type = "WEAPON_THARGOID_LASER";
		ai_type = "dumbAI.plist";
		cargo_type = "CARGO_NOT_CARGO";
		laser_color = "greenColor";
		model = "thargon-dux2.dat";
		name = "Thargoid Hardpoint";
		roles = "thargoid-hardpoint";
		scan_class = "CLASS_THARGOID";
	};

	"utharg-core" =
	{
		aft_weapon_type = "WEAPON_THARGOID_LASER";
		ai_type = "dumbAI.plist";
		cargo_type = "CARGO_NOT_CARGO";
		forward_weapon_type = "WEAPON_THARGOID_LASER";
		laser_color = "greenColor";
		model = "ubertharg-core.dat";
		name = "Thargoid Hardpoint";
		roles = "ubertharg-component";
		rotating = "true";
		scan_class = "CLASS_THARGOID";
		materials = 
		   { 
		      "ubertharg.png" =
		      { 
			diffuse_map = "ubertharg.png";
		        emission_map = { name = "ubertharg-glows.png"; };
			specular_map = {name = "ubertharg.png"; };
		      }; 
		   };
	};

	"ubertharg" =
	{
		like_ship="oolite_template_thargoid";
		aft_eject_position = "0.0 0.0 0.0";
		missile_launch_position = "0.0 0.0 -20.5";
		model = "ubertharg.dat";
		roles = "thargoid(0.5) thargoid-mothership(0.5)";
		frangible = "false";
		materials = 
		   { 
		      "ubertharg.png" =
		      { 
			diffuse_map = "ubertharg.png";
		        emission_map = { name = "ubertharg-glows.png"; };
			specular_map = {name = "ubertharg.png"; };
		      }; 
		   }; 

		subentities =
		  (
			"utharg-core 0 0 0  1 0 0 0",
			"uthargun 	   0  160  25  1 0 0 0",
			"uthargun 	   0 -160  25  1 0 0 0",
			"uthargun 	 160    0  25  1 0 0 0",
			"uthargun 	-160    0  25  1 0 0 0",
			"*FLASHER*	   0    0 -39 180 0 0 100",
			"*FLASHER*	   0    0 -39 180 0 0  90"
		  );
	};
}

These instructions are taken from Amah in 2015 from here.

License

"cc-by-sa 2011" is included in two of the texture .png's. Otherwise there seems to be no specific license information for this retexture. There may well be something more general somewhere in one of SimonB's BB posts.

Links