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- ...vel, and you have ECM's and [[witch fuel injectors]]. You may not yet have shield boosters or extra energy units. At this stage you could probably take on ba ...ou'll quite likely have a tail gun by this stage, and increased energy and shield strength.39 KB (6,821 words) - 09:56, 20 May 2024
- "beacon" = "X"; ...tion. Than define the icon in the same way as missile icons. (An array of x/y-coordinates that will be connected by lines). You can find more info at [71 KB (10,864 words) - 12:47, 15 April 2024
- |dimensions = 170 x 40 x 85 ...g, because it instantly exploded, and I got all the credit for the Vipers' hard work. All the bounty, too.3 KB (513 words) - 02:19, 29 February 2024
- ...ant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing & Y-Wing. ...?? (Urutu_IV & UrutuMkIII); Wolfwood (WolfMk2 & Wolfwoods_Variants) & ??? (X-Ships)21 KB (3,171 words) - 08:45, 18 March 2024
- ...t. If your shield is damaged, the energy will drain away until there is no shield strength at all. ...install shields as part of their standard setup. If you have either of the shield boosting equipment items installed, you will not be able to remove your shi79 KB (12,888 words) - 04:24, 29 February 2024
- ...= {sort_order = 1192; script_info = {sortOrder = 1192;};}; // Sell Vimana-X HUD Ship Mod ...= {sort_order = 1196; script_info = {sortOrder = 1196;};}; // Sell Vimana-X HUD Target Mod184 KB (17,196 words) - 02:39, 29 February 2024
- Buy a Panther Clipper and equip it with about 300 shield generators. It is usually too clumsy to hit you hard enough to cause damage. Other ships can119 KB (15,305 words) - 19:16, 22 April 2021
- ...e feline races of Galaxy 4. A fast ship, fuel injectors, fuel scoops and a hard heart are advised before you tangle with these cats! Version 1.1 missioncla ...to a brand new model. Engines may be worn out reducing maximum speeds and shield generators are frequently held together with duck-tape. When you try to tra18 KB (2,563 words) - 03:17, 29 February 2024
- |Utility. Positions planets on orbits around the sun. Requires Oolite v1.74.x. |Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or21 KB (3,237 words) - 07:52, 17 January 2023
- |desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]], [[Cobra Mk.2 (Oolite)|Cobra Mk II]], [[ ...ChupacabraHUD]] has central curved bar gauges, custom missile displays and shield capacitor gauges169 KB (24,764 words) - 08:35, 18 March 2024
- | [[Aegidian's_X-Ships|Aegidian's X-Ships]] | Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite.85 KB (13,112 words) - 03:17, 29 February 2024
- *Defence: [[Shield Boosters]] & [[Military Shield Enhancement]] and a [[Naval Energy Unit]], Then 2 each of [[ECM]] & [[Escap ...status is ''green''. If you race away with fuel injectors they will have a hard time following you, and if you embark on a witchspace jump you will loose t14 KB (2,016 words) - 02:57, 29 February 2024
- ...afety feature and wait until your energy and shields are recharged, buying Shield Boosters or even buying a larger ship with more energy banks. 50 Fifty Percent Hard 50,000 No32 KB (5,064 words) - 10:46, 28 May 2024
- *forward and aft shields (including [[Shield_Equalizer_%26_Capacitors_OXP|Shield Capacitors]]) then [[#Equipment_indicator|Equipment]] and [[#One-Shot_indic *shield radius, then Front/Aft orientation display and Damaged!/Weak!/Derelict flag20 KB (2,617 words) - 04:18, 19 April 2024
- Shield image from https://www.iconfinder.com/icons/175318/shield_icon#size=512<br/ * Removed hard-coded scanner range value.20 KB (3,235 words) - 01:35, 27 May 2024
- Oolite is a traditionally styled space sim game, written for Mac OS X in Objective C using Cocoa and OpenGL. ...improvement in stability: NO more crashes (yet!) and no whirring from the hard drive as pile upon pile of virtual memory are released when the game is qui237 KB (36,292 words) - 02:12, 29 February 2024