Sector1/Xequerin

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Logo64 Communism.png Xequerin Logo64 MainlyIndustrial.png
Logo TL7.png
GalCat ID: 1:4
Location: 180,131 in the near three o'clock direction of GalSector 1
Government: Communism
Economy: Mainly Industrial
Technology Level: 7
Population: 3.2 Billion
(Human Colonials)
Productivity: 14336 MCr
Planet Radius: 3508km
Location of Xequerin in Sector 1
Sector1Overview.png
MicroCircle.png
The world Xequerin is fabled for its wierd volcanoes and the Xequerinian mountain lobstoid.
Old Galactic Catalogue Entry for 1:4 (Xequerin)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Xequerin:

Destination Distance Gov. Eco. TL Pop. Prod
Riveis 6.0 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.9 Bln. 0092809280 MCr
Atarza 6.0 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 05Logo TL5s.png 2.0 Bln. 0044804480 MCr
Esanbe 2.8 LY 4Logo64 Communism.png 4Logo64 MainlyAgricultural.png 07Logo TL7s.png 3.3 Bln. 01267212672 MCr
Diedar 6.4 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.9 Bln. 0092809280 MCr
Anxeonis 5.2 LY 3Logo64 Dictatorship.png 5Logo64 RichAgricultural.png 06Logo TL6s.png 2.9 Bln. 0081208120 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 5.2 5.4 5.6 12 12.5 13 100.0% Xequerinian mountain lobstoid?
Textiles 6.8 7.3 8.0 13 14.5 16 100.0%
Radioactives 22.4 23.7 25.2 11 14.5 18 100.0%
Slaves 10.0 16.2 22.4 0 8.5 16 50.0%
Liquor/Wines 27.2 30.1 33.2 10 17.5 25 100.0%
Luxuries 88.0 88.6 89.2 30 31.5 33 100.0% Xequerinian modern art items
Narcotics 26.4 50.3 74.4 0 21.0 41 37.5%
Computers 78.4 79.0 79.6 14 15.5 17 100.0%
Machinery 54.0 55.3 56.8 22 25.5 29 100.0%
Alloys 32.4 38.5 44.8 14 29.5 45 100.0%
Firearms 65.2 66.6 68.0 0 0.0 0 0.0%
Furs 59.6 72.2 84.8 0 27.5 54 84.3%
Minerals 11.6 12.2 12.8 56 57.5 59 100.0%
Gold 37.6 39.0 40.4 5 8.5 12 100.0%
Platinum 66.0 72.1 78.4 0 19.0 63 96.8%
Gem-Stones 16.8 19.8 22.8 0 6.5 12 75.0%
Alien Items 39.2 40.6 42.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Lave Academy

The Lave Academy OXP adds an Academy Station to this system. To help in both the training of new recruits, plus the skills maintenance and re-certification of more experienced commanders, a new orbital station equipped to offer training in three key areas - piloting, gunnery and docking - has been built.

Galactic Navy

Sector1 Navy Sector Command 8 SmallNavySectorMap.png
This system falls under the responsibility of the Navy Command Station 8 in Xeer. (Galactic Navy OXP)

Fiction

The Traders Almanach

Once you've got more Credits to spend, the best would be to buy microprocessors or Xequerinian modern art items and transport them to Riveis or Diedar. Besides, those microprocessors I mentioned can also be sold well enough in Anxeonis.
(Excerpt from: The Traders Almanach entry for 1:4)