Difference between revisions of "Shady Cobra OXP"

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This is a version of Charlie’s “Dream Team” Cobra mk. III which uses shaders to implement laser glow, engine glow, hull temperature glow, illumination mapping and per-pixel specular lighting. It replaces the standard [[Cobra Mk.3 (Oolite)|Cobra Mk III]].
 
This is a version of Charlie’s “Dream Team” Cobra mk. III which uses shaders to implement laser glow, engine glow, hull temperature glow, illumination mapping and per-pixel specular lighting. It replaces the standard [[Cobra Mk.3 (Oolite)|Cobra Mk III]].
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The shaders in this OXP may be used and modified freely without attribution. Remember to give modified versions unique names, though.
  
 
[[Image:How-not-to-sun-skim.png|300px]]
 
[[Image:How-not-to-sun-skim.png|300px]]

Revision as of 02:05, 31 October 2008

Shady Cobra is an OXP designed to demonstrate shaders in Oolite. Oolite 1.69 or later required.

This is a version of Charlie’s “Dream Team” Cobra mk. III which uses shaders to implement laser glow, engine glow, hull temperature glow, illumination mapping and per-pixel specular lighting. It replaces the standard Cobra Mk III.

The shaders in this OXP may be used and modified freely without attribution. Remember to give modified versions unique names, though.

How-not-to-sun-skim.png

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