Difference between revisions of "Sector1/Veisti"

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(New page: {{System|Name=Veisti|Sector=1|System=104|XPos=35|YPos=3|Location=in the eleven o'clock corner|Government=7|Economy=3|Techlevel=12|Population=5.5|Inhabitants=Human Colonials|Productivity=33...)
 
(The Traders Almanach)
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===
Once you've got more Credits to spend, this would be best: Regardless which of my suggested items you buy, Arusqudi should be your destination. And I would buy memory banks, Veistian modern art items and power winches - in that order.
+
Once you've got more Credits to spend, try this in Veisti: Regardless which of my suggested items you buy, Arusqudi should be your destination. And I would buy memory banks, Veistian modern art items and power winches - in that order.
 
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:104</div>
 
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:104</div>
 
<div style="clear:both"></div>
 
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Revision as of 20:31, 19 October 2009

Logo64 CorporateState.png Veisti Logo64 MainlyIndustrial.png
Logo TL12.png
GalCat ID: 1:104
Location: 35,3 in the eleven o'clock corner of GalSector 1
Government: Corporate State
Economy: Mainly Industrial
Technology Level: 12
Population: 5.5 Billion
(Human Colonials)
Productivity: 33880 MCr
Planet Radius: 4387km
Location of Veisti in Sector 1
Sector1Overview.png
MicroCircle.png
The planet Veisti is reasonably noted for its inhabitants' eccentric shyness and Zero-G cricket.
Old Galactic Catalogue Entry for 1:104 (Veisti)

Witchspace Routes

There are 3 direct Witchspace Routes from/to Veisti:

Destination Distance Gov. Eco. TL Pop. Prod
Arusqudi 3.6 LY 4Logo64 Communism.png 6Logo64 AverageAgricultural.png 07Logo TL7s.png 3.5 Bln. 0089608960 MCr
Arxeza 5.2 LY 6Logo64 Democracy.png 1Logo64 AverageIndustrial.png 12Logo TL12s.png 5.2 Bln. 03744037440 MCr
Onisqu 2.4 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 06Logo TL6s.png 2.4 Bln. 0053765376 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 5.2 5.4 5.6 12 12.5 13 100.0%
Textiles 6.8 7.3 8.0 13 14.5 16 100.0%
Radioactives 22.4 23.7 25.2 11 14.5 18 100.0%
Slaves 10.0 16.2 22.4 0 8.5 16 50.0%
Liquor/Wines 27.2 30.1 33.2 10 17.5 25 100.0%
Luxuries 88.0 88.6 89.2 30 31.5 33 100.0% Veistian modern art items
Narcotics 26.4 50.3 74.4 0 21.0 41 37.5%
Computers 78.4 79.0 79.6 14 15.5 17 100.0%
Machinery 54.0 55.3 56.8 22 25.5 29 100.0% power winches
Alloys 32.4 38.5 44.8 14 29.5 45 100.0%
Firearms 65.2 66.6 68.0 0 0.0 0 0.0%
Furs 59.6 72.2 84.8 0 27.5 54 84.3%
Minerals 11.6 12.2 12.8 56 57.5 59 100.0%
Gold 37.6 39.0 40.4 5 8.5 12 100.0%
Platinum 66.0 72.1 78.4 0 19.0 63 96.8%
Gem-Stones 16.8 19.8 22.8 0 6.5 12 75.0%
Alien Items 39.2 40.6 42.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction

The Traders Almanach

Once you've got more Credits to spend, try this in Veisti: Regardless which of my suggested items you buy, Arusqudi should be your destination. And I would buy memory banks, Veistian modern art items and power winches - in that order.

Excerpt from: The Traders Almanach entry for 1:104