Sniper Gun

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Revision as of 21:33, 7 February 2016 by Norby (talk | contribs) (Created page with "== Description == The strong and long range (20km) Sniper Gun fit into ships only with a special big laser mount on the hull. Deliver the same damage than a Military Laser, mo...")
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Description

The strong and long range (20km) Sniper Gun fit into ships only with a special big laser mount on the hull. Deliver the same damage than a Military Laser, moreover can mine asteroids and heat up 2 times slower due to placed outside of the hull.

Some ships has sniper variants with both Sniper Gun equipment and subentity: Asp, Boa, Cobra Mark III, Fer-de-Lance, Krait, Viper.

Sniper Boa has 2 Sniper Guns but the second can fire from Oolite 1.83 only, where produce double heat also. Krait has 3 Sniper Guns which will produce simple heat with Separated Lasers due to mounted enough far from each other.


The big sniper gun subentity model is within this package, based on the gun on Krait's wingtips made by Griff.

This could motivate ship builders to mount spectacular guns outside of hull, where better cooldown is imaginable.

SniperGun.png


Heavy Sniper Gun

Two times more powerful variant of Sniper Gun with longer range (25 km), mining ability and super-effective coolers outside of the hull: make 5 times more damage before overheat than a Military Laser! Designed for ships over 250t mass like Python or Prototype Boa.

HeavySniperGun.png


Minimal
Ship
Mass (t)
Separation
need (m)
Range (km) Damage/s Damage
/Heat
Damage
before
OverHeat
Energy
/Shot
Damage
/Shot
Delay Heat
/Shot
Tech Cost Color
Sniper Gun 30 50 20 120 6 1400 1 30 0.25 5 10 20000 Red
Heavy Sniper Gun 250 100 25 240 15 3500 2 60 0.25 4 12 200000 Blue


Credits

Gun model made by Griff, Textures and fragment shader are from Iguana in Staer9's Shipset.


OXZ is coming soon...

Norby