Real-Life Economics
From Elite Wiki
Overview
For me, one of the least satisfying elements of this game (going all the way back to the good ol' days playing Elite on my ancient Commodore 128) has always been the extremely unrealistic economics model.
The Lazy-Trader Shuffle
"I'll just find a Rich Industrial/Poor Agricultural pair -- reasonably close to one another -- and make a killing hauling Computers one way and Liquor/Wines back... it's fool-proof!"