Fuel Scoops
Contents
Overview
Fuel Scoops, alternately known as Cargo Scoops, considered essentials for deep space and danger zone trading, have a standardised design and a standard fitment. They use powerful electro-magnetic fields to guide the solar wind into their ReQax convertors to fill the Witch-Space fuel condensors, and may also may be used to pick up small space debris.
In the above illustration, the green highlight quadrant shows the space flotsam ingestion zone.
Use
Scooping Fuel ('Skimming')
To scoop fuel from a star's corona, a ship of moderate speed should have Witchdrive Fuel Injectors installed, or else be prepared to quickly hyperspace out. Secondly, to make sure the sun is not too hot (this will take some practice) so scooping won't result in certain death. Approach the star. Fly at top speed as you'll want to exit again as soon as possible. Close to the sun the cabin temperature will start to rise (and continue until it reaches the top of the gauge, at which point life support systems will fail and you will die an agonising death). Once the scoops auto-initialise, level out just above the coronal horizon. When the tank is full, exit by hyperjumping or engage the fuel injectors to go directly away from the sun, inter-space jumping at first possible moment. Be sure to seek expert advice from a veteran pilot, as far too many young Jamesons have succumbed to a fiery death.
Commander Dilbert's Guide to 'Failsafe' Sun Skimming
This technique works with every sun I've ever tried skimming, whether you have Witchdrive Fuel Injectors fitted or not.
Be sure to keep an eye on your altitude and cabin temperature, and have an emergency hyperdrive location set just in case.
Footnote for newcomers: Don't forget inertia. It'll take a while for your cabin to heat up - and cool down again. If you're looking at a blinking red Cabin Temperature gauge, you're most likely barbeque fuel already.
Scooping Debris ('Feeding')
With a fuel scoop installed, you may scoop up an object (cargo cannisters, minerals, life pods) by framing the target in the lower part of the viewscreen while flying right up to it. Some vessels with off-centre viewer positions may require additional practice. Nearly all pirate vessels have scoops fitted so they can blast their prey apart and sift among the wreckage, rather than to attempt docking with a hostile craft.
Commander Dilbert's Guide to Cargo Scooping
Craft: Cobra Mark III
Scoop Location: Directly below cockpit
Availability
Price: 525.0 Cr. Techlevel: 5
Links
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