Aurora

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Revision as of 19:48, 27 November 2011 by Maik (talk | contribs) (Version History: inserted missing line break)
Aurora
Aurora.jpg
Size (metres, W×H×L) Width: 2096.740m
Height: 715.502m
Length: 4315.703m
Cargo capacity 950 TC
Cargo bay extension N/A
Maximum speed 0.24 LM
Manoeuvrability Roll: 0.08
Pitch: 0.08
Energy banks Unknown
Energy recharge rate Unknown
Gun mounts None
Missile slots None
Shield boosters available No
Military shields available No
Hyperspace capable Yes
OXP or standard OXP
Available to player No
Base price N/A


Overview

Rarely the traveler in the Ooniverse has the chance to spot the mighty Aurora Megacruiser. With a length of 4.3 kilometers and about 800 meters in height it really is a mobile world capable of supporting 500,000 souls in a standard setting. Transportation takes place by high speed people/alien movers. The Aurora surprisingly does not support a public ship dock. The dock masters of the Aurora want to know exactly who is on board. The waiting list for a place on one of the Ooniverses' 100 Auroras is almost 10 years.


Facilities

On board the passengers are treated with a wealth of facilities. From shopping malls to hospitals, a public central park, botanic gardens and hotels. Passengers travel for more than a year on the ship. In its travels it takes passengers to all the 8 galaxies.


Engines

4 GASEC SR-GD's (Space Rotary Galactic Drive) take the ship to 0.24 LM which is quite fast for such a large ship but hence we are talking about engines with a 200 meter wide engine tube.

Safety

It's a safe ship but it still can be nuked or Q-bombed (energy=3500) so expect it to be escorted by quite a large fleet. In case of an emergency a large lifeboat fleet can evacuate the richest passengers.


OXP Features

  • Shaders.
  • Effects.
  • Lights.
  • Engines that can be shot off.
  • Escape capsule fleet.
  • Realistic behaviour (slow turning, NO docking in stations).


Download & Installation

v1.1, on Box.com.

NB: BigShips OXP is also required.

Extract the Aurora.oxp into your Addons directory of Oolite. Just to be sure startup Oolite with the SHIFT-key pressed until you see the spinning CobraMKIII.

Version History

v1.1 Bug Fix released on 10 november 2010
v1.0 First released on 7th December 2009.

Credits

Concept and Idea: P.A. Groove
Shaders and Modelling Help: Griff
Scripting Help: Thargoid
Fine Tuning: P.A.Groove


Licence

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit the Creative Commons website or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.