Oolite Keyboard Controls
Contents
Default Key Assignments
Key assignments are stored in the file keyconfig.plist
. This file, by default, is in the following location:
- Linux:
/usr/lib/GNUstep/Applications/oolite.app/Resources/Config/keyconfig.plist
- Windows:
C:\Oolite\oolite.app\Resources\Config\keyconfig.plist
- (was C:\Program Files\Oolite\... before 1.73.x) - Mac OS-X: In “Extras” folder, or in
Oolite.app/Contents/Resources/Config/keyconfig.plist
++Please Note: All characters in capitals are shift + character, i.e. R = shift + r.++
Action | Key | Keycode (Dec) | Keycode (Hex) | Notes |
---|---|---|---|---|
Roll Left | Left arrow | 253 | FD | |
Roll Right | Right arrow | 252 | FC | |
Pitch Forward | Up arrow | 255 | FF | |
Pitch Back | Down arrow | 254 | FE | |
Yaw Left | , | 44 | 2C | |
Yaw Right | . | 46 | 2E | |
Increase Speed | w | 119 | 77 | |
Inject Fuel | i | 105 | 69 | |
Decrease Speed | s | 115 | 73 | |
Fire Lasers | a | 97 | 61 | |
Target Missile | t | 116 | 74 | |
Untarget Missile | u | 117 | 75 | |
Launch Missile | m | 109 | 6D | |
Next Missile | y | 121 | 79 | Multi-Targeting System required |
Activate Ident System | r | 114 | 72 | |
Cycle forward between targets | + | 43 | 2B | Target System Memory Upgrade required |
Cycle backward between targets | - | 45 | 2D | Target System Memory Upgrade required |
Activate ECM | e | 101 | 65 | |
Launch Escape Pod | Esc | 27 | 1B | |
Energy Bomb | Tab | 9 | 09 | |
Energy Bomb (On the Mac) | Tab | "\t" | 09 | |
Galactic Hyperspace | g | 103 | 67 | |
Advanced Navigational Array | ^ | 94 | 5E | Hold down to activate, release to deactivate |
Hyperspace | h | 104 | 68 | |
Jumpdrive | j | 106 | 6A | |
Dump Cargo | d | 100 | 64 | |
Cycle cargo to dump | R | 82 | 52 | |
Autopilot | c | 99 | 63 | |
Autodock | D | 68 | 44 | |
Take a Snapshot | * (shift+8) | 42 | 2A | Written to $HOME/oolite-saves |
Docking Music Toggle | s | 115 | 73 | Only if Docking Computer fitted! |
Scanner Zoom | z | 122 | 7A | |
Map Dump | ! (shift+1) | 33 | 21 | |
Map Home | Home | 302 | 12E | Selects your current system |
Comms Log | ` | 96 | 60 | |
Next Compass Mode | \ or # | 92 | 5C | |
Display Frame Rate | F | 70 | 46 | Displays frame rate, object- and collision-counter and player's pwm-coordinates. |
Cycle through external views | v | 118 | 76 | |
Pause Game | p | 112 | 70 | |
Toggle Mouse Control | M | 77 | 4D | When activated, the mouse becomes a virtual joystick (in full screen mode only). The left mouse button fires and the right re-centres your ship. |
Toggle Hud | o | 111 | 6F | When activated, the hud toggles between hidden and visible. Useful for screen dumps. Will be added in the 1.76 release. Before it was a fixed debug key. (see 'Debugging Keys' below) |
Ask for docking clearance | L | 76 | 4C | The targeted station will give you clearance (or not). Carriers might stop when giving clearance. |
Dump Target State | H | 72 | 48 | Writes a detailed dump of your current target to the logfile. If no target is chosen, the player's state will be dumped. (Only available in test releases.) |
Debugging Keys
The following keys only work while you have paused the game by pressing p. Most of them will dump debug-messages to Oolite's logfile. This is highly useful for debugging OXPs or helping to debug Oolite.
Action | Key | Notes |
---|---|---|
Entity Dump | 0 (zero) | Writes a list of all entities in your current system to the logfile. Useful e.g. to find out whether a certain ship exists. |
Collision Debug | b | Enables collision test debugging. |
Octree Debug | c | Enables octree debugging, which will print the line “DEBUG Octrees collide!” in the logfile whenever two objects collide. |
Complete Debug | d | Enables all debug flags. |
Shader Debug | s | Enables shader debug messages. |
Entity Boxes | x | Enables drawing of bounding boxes around all entities in the game. |
Planet Textures | t | Turns on the experimental on-the-fly generation of planet textures. Dock and launch or hyperjump to see the effect. This feature is still under development and may produce unintended results. Therefore it is disabled in Oolite 1.69.1. |
Switch off HUD | o | Switches off the HUD. |
End Debugging | n | Disables all debug flags and the textured planets. Switches the HUD back on. |
Changing Key Assignments
If you want to change key assignments don't alter the default file. Instead copy keyconfig.plist
into your local AddOns directory:
- Linux:
~/.Oolite/AddOns
- Windows (except Vista):
C:\Program Files\Oolite\AddOns
- Windows Vista:
C:\Oolite\AddOns
- Mac OS-X:
~/Library/Application Support/Oolite/AddOns
You can edit keyconfig.plist
with any standard text editor. In Oolite 1.65 and earlier, keys are specified as key codes. You'll find a list of Linux keycodes here. Note that Oolite uses decimal values whereas most keycodes are expressed in hexadecimal. This can cause confusion. For example the comma key produces a keycode of 2C (hex) which translates to 44 (decimal), whereas keycode 44 (hex) refers to the uppercase "D" key, which is actually 68 (decimal)! (If you don't have a hex/decimal calculator handy try this table or this online converter.)
In current test releases, key assignments can be specified as text instead.
Classic Elite keyboard controls
In the original BBC version, you could control your ship with the following controls: S and X to dive and climb; < and > (well "," and ".") to roll left and right; and A to fire the lasers.
Here is a download link to grab the keyconfig.plist file that you need to change the keys.
Silly Keyboard Tricks
- Change
key_launch_missile
to 112. Now you'll need to hit "p" to launch a missile - which also pauses the game. You'll sometimes get a nice snapshot of the departing missile!