Oolite JavaScript Reference: Sun

From Elite Wiki
Revision as of 13:58, 19 June 2010 by Ahruman (talk | contribs) (Moving Oolite JS reference into a subcategory of Oolite scripting.)

Prototype: Entity
Subtypes: none

This class was added in Oolite test release 1.70.

The Sun class is an Entity representing a sun. A Sun has all the properties and methods of a Entity, and several others. Currently, Oolite supports at most one sun per system, accessible via the system.sun property.

Properties

hasGoneNova

This property was added in Oolite test release 1.72.

hasGoneNova : Boolean (read-only)

True if the sun has gone nova.

See Also: isGoingNova, goNova()

isGoingNova

This property was added in Oolite test release 1.72.

isGoingNova : Boolean (read-only)

True if the sun is scheduled to go nova.

See Also: hasGoneNova, goNova(), cancelNova()

radius

radius : Number (read-only)

The equatorial radius of the sun, in metres.


Methods

cancelNova

This method was added in Oolite test release 1.72.

function cancelNova()

Cancels a scheduled nova, if a nova has been scheduled but not yet occurred.

See Also: hasGoneNova, isGoingNova, goNova()

goNova

This method was added in Oolite test release 1.72.

function goNova([delay : Number])

Causes the sun to explode. The optional delay parameter causes the nova to happen after a specified delay (specified in seconds in game real time).

See Also: hasGoneNova, isGoingNova, cancelNova()