Methods

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Methods

Methods are the actions that are performed when conditions, defined in a scripted plist, are met. Be it an entry of death_actions or scripted_actions inside a shipdata.plist or a script.plist's Do-array, or even in a AI.plist, all methods are interchangable between plists.

For example; 
a special qbomb could, in principle, detonate, send a commsmessage and cause the sun in a system to go nova.
the relevant methods could be embedded in the AI.plist or the [death_actions].

script methods GUI

addMissionText: Story text for somemission (missiontext.plist)
set: mission_somemission SOME_STATE 
setGuiToMissionScreen
setMissionDescription: short decription (missiontext.plist)
showShipModel: shiptype
clearMissionDescription
setMissionMusic: filename

script methods system

checkForShips: shiptype 
addSystemShips: shiptype # 0.66 (?)
addShips: shiptype #
addShipsAtPrecisely: shiptype 1 pwu 0 0 0.88 (?)
setSunNovaIn: #
setPlanetinfo:  (see planetinfo.plist)
setMissionImage: myface.png

script methods mission state

set: mission_mynumber #
increment: mission_mynumber (mission_mynumber = #+1)
setMissionChoices: mission_yesno
resetMissionChoice

player state methods

awardShipKills: #
awardEquipment: EQ_SOME_PIECE_OF_KIT
awardCredits: # 
setLegalStatus: #
testForEquipment: EQ_COOL_TOY
setFuelLeak: #
useSpecialCargo: A load full of '['thargoid_curses']' 
launchFromStation
commsMessage: Happy Newyear!
removeAllCargo
awardCargo: # Commodity