Sector1/Erbiti

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Revision as of 19:39, 19 October 2009 by Treczoks (talk | contribs) (New page: {{System|Name=Erbiti|Sector=1|System=110|XPos=148|YPos=122|Location=in the center|Government=0|Economy=2|Techlevel=6|Population=2.3|Inhabitants=Large Felines|Productivity=5888|PlanetRadius...)
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Logo64 Anarchy.png Erbiti Logo64 PoorIndustrial.png
Logo TL6.png
GalCat ID: 1:110
Location: 148,122 in the center of GalSector 1
Government: Anarchy
Economy: Poor Industrial
Technology Level: 6
Population: 2.3 Billion
(Large Felines)
Productivity: 5888 MCr
Planet Radius: 2964km
Location of Erbiti in Sector 1
Sector1Overview.png
MicroCircle.png
The world Erbiti is most well known for its great dense forests.
Old Galactic Catalogue Entry for 1:110 (Erbiti)

Witchspace Routes

There are 9 direct Witchspace Routes from/to Erbiti:

Destination Distance Gov. Eco. TL Pop. Prod
Reesdice 4.0 LY 4Logo64 Communism.png 5Logo64 RichAgricultural.png 06Logo TL6s.png 3.0 Bln. 0096009600 MCr
Geinona 6.0 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 3.7 Bln. 01036010360 MCr
Esusti 6.0 LY 4Logo64 Communism.png 1Logo64 AverageIndustrial.png 10Logo TL10s.png 4.2 Bln. 02419224192 MCr
Anisor 4.8 LY 3Logo64 Dictatorship.png 1Logo64 AverageIndustrial.png 09Logo TL9s.png 3.7 Bln. 01864818648 MCr
Xeer 2.8 LY 6Logo64 Democracy.png 4Logo64 MainlyAgricultural.png 08Logo TL8s.png 3.9 Bln. 01872018720 MCr
Diedar 6.8 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.9 Bln. 0092809280 MCr
Xezaor 2.0 LY 2Logo64 MultiGovernment.png 0Logo64 RichIndustrial.png 11Logo TL11s.png 4.3 Bln. 02064020640 MCr
Solageon 5.6 LY 2Logo64 MultiGovernment.png 6Logo64 AverageAgricultural.png 06Logo TL6s.png 2.9 Bln. 0055685568 MCr
Aruszati 3.2 LY 6Logo64 Democracy.png 3Logo64 MainlyIndustrial.png 10Logo TL10s.png 4.6 Bln. 02576025760 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0% antique Erbitian hunting crossbows
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction

The Traders Almanach

In a low-cash situation, this is my advice: Best choice in Erbiti is to haul either antique Erbitian hunting crossbows or computers to Diedar or Solageon. Actually, that 'bit more' you can get in Solageon is about 28 to 36%. With a little lower gain you can also ship the those crossbows to Reesdice.

Excerpt from: The Traders Almanach entry for 1:110