Sniper Gun

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Revision as of 22:30, 8 February 2016 by Norby (talk | contribs)

Description

Developed as a next step after Military Laser, thinking outside of the hull where better cooldown is achievable.

Some ships has costly sniper variants in shipyard with a visible big Sniper Gun installed: Asp, Boa, Cobra Mark III, Fer-de-Lance, Krait, Viper.

Boa has 2 Sniper Guns but the second can fire from Oolite 1.83 only, where produce double heat also.

Krait has 3 Sniper Guns which produce single heat only with Separated Lasers due to mounted enough far from each other.

For Heavy Sniper Gun you need at least a Python or Prototype Boa.


Sniper Gun

The strong and long range (20km) Sniper Gun fit into ships only with a special big laser mount on the hull. Deliver as much damage as a Military Laser, use less energy thanks to the costly high-tech components, moreover can mine asteroids and heat up 2 times slower due to placed outside of the hull.

The big sniper gun subentity model is within this package, based on the gun on Krait's wingtips made by Griff.

This could motivate ship builders to mount spectacular guns outside of hull, where better cooldown is imaginable.

SniperGun.png


Heavy Sniper Gun

Two times more powerful variant of Sniper Gun with longer range (25 km), mining ability and super-effective coolers outside of the hull, which allow the double damage without faster overheat! Designed for ships over 250t mass like Python or Prototype Boa.

HeavySniperGun.png


Comparsion

Minimal
Ship
Mass (t)
Separation
need (m)
Range (km) Damage/s Damage
/Heat
Damage
before
OverHeat
Energy
/Shot
Damage
/Shot
Delay Heat
/Shot
Tech Cost Color
Sniper Gun 30 50 20 120 6 1680 1 30 0.25 5 10 20000 Red
Heavy Sniper Gun 250 100 25 240 12 3360 2 60 0.25 5 12 200000 Blue
Military Laser 0 30 30 120 2.82 700 1.1 12 0.1 4.25 11 6000 Magenta


Credits

Gun model made by Griff, Textures and fragment shader are from Iguana in Staer9's Shipset.


OXZ is coming soon...

Norby